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General Tabletop Discussion
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Is this a reasonable ruling re: stunned creatures?
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<blockquote data-quote="BluejayJunior" data-source="post: 8064184" data-attributes="member: 6918769"><p>As others pointed out, you can narratively explain if the enemy failed the second save. I don't think it is necessarily unreasonable to say the character doesn't know if it failed or not. But do you do that for all effects? Do players know if some enemies save vs their fireball? Do players know if enemies save against other spells that don't have an immediate noticeable fail state? Like obviously you know if something fails against Faerie Fire, but Bane doesn't have a noticeable effect. </p><p>If you normally let players know when something fails, but didn't do it this time, then you are being unreasonable. You are just trying to punish the monk for stun-locking the enemy. </p><p>If you don't normally tell players whether or not enemies fail saves, then it is reasonable.</p></blockquote><p></p>
[QUOTE="BluejayJunior, post: 8064184, member: 6918769"] As others pointed out, you can narratively explain if the enemy failed the second save. I don't think it is necessarily unreasonable to say the character doesn't know if it failed or not. But do you do that for all effects? Do players know if some enemies save vs their fireball? Do players know if enemies save against other spells that don't have an immediate noticeable fail state? Like obviously you know if something fails against Faerie Fire, but Bane doesn't have a noticeable effect. If you normally let players know when something fails, but didn't do it this time, then you are being unreasonable. You are just trying to punish the monk for stun-locking the enemy. If you don't normally tell players whether or not enemies fail saves, then it is reasonable. [/QUOTE]
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Is this a reasonable ruling re: stunned creatures?
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