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General Tabletop Discussion
*Dungeons & Dragons
Is this a reasonable ruling re: stunned creatures?
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<blockquote data-quote="Benjamin Olson" data-source="post: 8064738" data-attributes="member: 6988941"><p>Ever watch someone box a gelatinous cube? I bet it would be harder to tell.</p><p></p><p></p><p></p><p>A lot of players will announce the DC when they call for a saving throw, and 80% of the time or so it would be obvious even if they didn't, because based on level there is not a huge range they could have. If I'm not sure I can ask "what is the DC".</p><p></p><p>And to be clear, most of the time I do everything out in the open. Occasionally I'm a little secretive if I don't think the effect would be obvious. Usually I wouldn't bother with that unless the enemy is particularly mysterious for some reason or if it is something directly consequential to how the whole group responds over the next several turns. I'd probably call for perception checks to figure it out. And even if some characters fail I'm still going to tell the group if some succeed, they'd just know that it was metagame knowledge that some of their characters don't have.</p><p></p><p>Saving throw results are metagame knowledge. Usually the actual in game narrative consequences of failing or succeeding would be clear enough that it's easier to just talk openly about them as though they were character knowledge, but that is not intrinsically true.</p><p></p><p>Personally I probably wouldn't generally try to enforce such an approach to stunning strike as the Stunned condition gives all attacks against a target advantage, so being secretive, even if justified, requires players calling out to hits with and without advantage. Plus I'd still want to give characters a perception roll or something to figure it out, and it's just too much bother for something that gets used so much. But I might bother if a particular enemy was invisible or had a very unusual or unfamiliar anatomy or something. I think it probably takes practice to know when an ooze or animated suit of armor is stunned.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8064738, member: 6988941"] Ever watch someone box a gelatinous cube? I bet it would be harder to tell. A lot of players will announce the DC when they call for a saving throw, and 80% of the time or so it would be obvious even if they didn't, because based on level there is not a huge range they could have. If I'm not sure I can ask "what is the DC". And to be clear, most of the time I do everything out in the open. Occasionally I'm a little secretive if I don't think the effect would be obvious. Usually I wouldn't bother with that unless the enemy is particularly mysterious for some reason or if it is something directly consequential to how the whole group responds over the next several turns. I'd probably call for perception checks to figure it out. And even if some characters fail I'm still going to tell the group if some succeed, they'd just know that it was metagame knowledge that some of their characters don't have. Saving throw results are metagame knowledge. Usually the actual in game narrative consequences of failing or succeeding would be clear enough that it's easier to just talk openly about them as though they were character knowledge, but that is not intrinsically true. Personally I probably wouldn't generally try to enforce such an approach to stunning strike as the Stunned condition gives all attacks against a target advantage, so being secretive, even if justified, requires players calling out to hits with and without advantage. Plus I'd still want to give characters a perception roll or something to figure it out, and it's just too much bother for something that gets used so much. But I might bother if a particular enemy was invisible or had a very unusual or unfamiliar anatomy or something. I think it probably takes practice to know when an ooze or animated suit of armor is stunned. [/QUOTE]
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Is this a reasonable ruling re: stunned creatures?
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