Mercule
Adventurer
Here's a variant I'm considering using in my upcoming game. It is to replace both the Ranger and the Barbarian. The question is, did I make it too good?
Here are a list of premises I used to design it:
1) Barbarian and Ranger are redundant classes to an extent.
2) Rage, while an interesting idea belongs more in the realm of a PrC than a base class.
3) TWF is completely unrelated to being a Ranger. Likewise, Rangers may be more likely to take up the bow, but they are not automatically experts in any fighting style.
4) Spells are not necessary for the core concept of a wilderness warrior, any more than they are necessary for a sneaky con man.
With no further ado, here's my Ranger:
Weapons and Armor: as PH Ranger.
Skills: as PH Ranger. 6 skills/level.
Hit Die: d10.
Tracking: As the feat.
Favored Enemy: As Ranger with the following exceptions. At first level and every even level thereafter, the Ranger picks _one_ creature, organization, or terrain. He then gets a +1 bonus on damage and several skills (see PH for list) when encountering a member of that species or organization, or when in that terrain.
Each time the Ranger gains this power, he can opt to either apply it to a new foe/terrain or increase his bonus for an existing foe/terrain. The Ranger may not have more than a +5 to any single foe/terrain. Otherwise, these bonuses do not stack. For example, an 8th level Ranger could be +2 against orcs and +3 in the forest. If facing an orc in the forest, his bonus would be +3 (for forest, the better of the two) _not_ +5.
Fast Movement: Adds 10' to base movement rate. Only while wearing medium, light, or no armor.
Uncanny Dodge: As it appears everywhere else.
Damage Reduction: As PH Barbarian.
Notes:
Essentially, this is the Ranger (with the 3.5 skill points) with spellcasting and combat paths/TWF removed. Replace these with the Barbarian movement, Uncanny Dodge, and DR. The Favored Enemy is reduced in power, slightly (total of +11 instead of +15), but has increased flexibility.
I'm happy with the flavor, as are my players. My concern is whether the TWF/paths and spells are a fair trade for the movement, uncanny dodge, and DR. And, is does the increased flexibility outweigh the reduction in power to the favored enemy?
Thoughts?
Here are a list of premises I used to design it:
1) Barbarian and Ranger are redundant classes to an extent.
2) Rage, while an interesting idea belongs more in the realm of a PrC than a base class.
3) TWF is completely unrelated to being a Ranger. Likewise, Rangers may be more likely to take up the bow, but they are not automatically experts in any fighting style.
4) Spells are not necessary for the core concept of a wilderness warrior, any more than they are necessary for a sneaky con man.
With no further ado, here's my Ranger:
Weapons and Armor: as PH Ranger.
Skills: as PH Ranger. 6 skills/level.
Hit Die: d10.
Code:
[FONT=courier new][COLOR=orange]
Level BAB Fort Refl Will Special
1 +1 +2 +0 +0 Tracking; Favored Enemy; Fast Movement
2 +2 +3 +0 +0 Uncanny dodge (not flat-footed); Favored Enemy
3 +3 +3 +1 +1
4 +4 +4 +1 +1 Favored Enemy
5 +5 +4 +1 +1 Uncanny dodge (can't be flanked)
6 +6 +5 +2 +2 Favored Enemy
7 +7 +5 +2 +2
8 +8 +6 +2 +2 Favored Enemy
9 +9 +6 +3 +3
10 +10 +7 +3 +3 Uncanny dodge (+1 against traps); Favored Enemy
11 +11 +7 +3 +3 DR 1/-
12 +12 +8 +4 +4 Favored Enemy
13 +13 +8 +4 +4 Uncanny dodge (+2 against traps)
14 +14 +9 +4 +4 Favored Enemy; DR 2/-
15 +15 +9 +5 +5
16 +16 +10 +5 +5 Uncanny dodge (+3 against traps); Favored Enemy
17 +17 +10 +5 +5 DR 3/-
18 +18 +11 +6 +6 Favored Enemy
19 +19 +11 +6 +6 Uncanny dodge (+4 against traps)
20 +20 +12 +6 +6 Favored Enemy; DR 4/-
[/COLOR][/FONT]
Tracking: As the feat.
Favored Enemy: As Ranger with the following exceptions. At first level and every even level thereafter, the Ranger picks _one_ creature, organization, or terrain. He then gets a +1 bonus on damage and several skills (see PH for list) when encountering a member of that species or organization, or when in that terrain.
Each time the Ranger gains this power, he can opt to either apply it to a new foe/terrain or increase his bonus for an existing foe/terrain. The Ranger may not have more than a +5 to any single foe/terrain. Otherwise, these bonuses do not stack. For example, an 8th level Ranger could be +2 against orcs and +3 in the forest. If facing an orc in the forest, his bonus would be +3 (for forest, the better of the two) _not_ +5.
Fast Movement: Adds 10' to base movement rate. Only while wearing medium, light, or no armor.
Uncanny Dodge: As it appears everywhere else.
Damage Reduction: As PH Barbarian.
Notes:
Essentially, this is the Ranger (with the 3.5 skill points) with spellcasting and combat paths/TWF removed. Replace these with the Barbarian movement, Uncanny Dodge, and DR. The Favored Enemy is reduced in power, slightly (total of +11 instead of +15), but has increased flexibility.
I'm happy with the flavor, as are my players. My concern is whether the TWF/paths and spells are a fair trade for the movement, uncanny dodge, and DR. And, is does the increased flexibility outweigh the reduction in power to the favored enemy?
Thoughts?