GreyLord
Legend
I'm talking about myself and choices I have made.
We all have had those days when we roll and cannot seem to roll anything over a 3...days where it just goes to heck in a handbasket.
Then, to make it worse, all the things we fight don't seem to be able to miss us, so they are all rolling over 16s constantly.
As the DM, I've started finding really weak excuses to grant advantage to players who are having these types of days.
I find it really helps them get out of the low rolling slumps, and actually seems to improve their day.
If it's really bad, I'll find any reason to give the enemies they face disadvantage.
However, this is not really using the system as described in the book.
Would you categorize this as abusing the system, or trying to make the game more fun to the players?
I think it adds fun for those who might be getting disgruntled with their rolls or luck otherwise, but I also think that those who are sticklers for the rules, might be upset with this.
For example, one player who was not having any problems rolling high (to the point that one might almost suspect they had loaded dice...4 20s in row for example...) complained about being too "nice" to someone who was having that sort of day.
Is that a fair call to the DM (I admit, it probably is)? Or should the DM try to make everyone have a fun experience at the table if it's just a light and fun game anyways?
I personally prefer what I do in the light and fun gaming sessions with utilizing advantage and disadvantage more on how the player is doing via luck rather than hard and fast...but is this a wrong approach for a DM to take?
We all have had those days when we roll and cannot seem to roll anything over a 3...days where it just goes to heck in a handbasket.
Then, to make it worse, all the things we fight don't seem to be able to miss us, so they are all rolling over 16s constantly.
As the DM, I've started finding really weak excuses to grant advantage to players who are having these types of days.
I find it really helps them get out of the low rolling slumps, and actually seems to improve their day.
If it's really bad, I'll find any reason to give the enemies they face disadvantage.
However, this is not really using the system as described in the book.
Would you categorize this as abusing the system, or trying to make the game more fun to the players?
I think it adds fun for those who might be getting disgruntled with their rolls or luck otherwise, but I also think that those who are sticklers for the rules, might be upset with this.
For example, one player who was not having any problems rolling high (to the point that one might almost suspect they had loaded dice...4 20s in row for example...) complained about being too "nice" to someone who was having that sort of day.
Is that a fair call to the DM (I admit, it probably is)? Or should the DM try to make everyone have a fun experience at the table if it's just a light and fun game anyways?
I personally prefer what I do in the light and fun gaming sessions with utilizing advantage and disadvantage more on how the player is doing via luck rather than hard and fast...but is this a wrong approach for a DM to take?