is this balanced?

what do you think about the new cleric class in this post?

  • overpowerd

    Votes: 20 64.5%
  • underpowerd

    Votes: 6 19.4%
  • just right

    Votes: 5 16.1%

Rystil Arden said:
Ark, do good deities actually allow their neutral-aligned clerics to channel negative energy? I know that they do not let you case [Evil] spells, and I thought they didn't allow the negative channelign either.
you are correct.

i would like to be playing a full cleric, the spells are more important to me than the fighting.
 

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Drat, you're right. Rechecking the cleric, I see I forgot that the deity has to be neutral or evil in order for the cleric to rebuke/command and such.......fooey. *sticks out tongue at Heironeus*
 

kolikeos said:
i would like to be playing a full cleric, the spells are more important to me than the fighting.

So... why the Martial weapons?

You are asking for combat boosts in trade for party-helpers. Sounds pretty "selfish melee cleric" to me.

-- N
 

Nifft said:
So... why the Martial weapons?

You are asking for combat boosts in trade for party-helpers. Sounds pretty "selfish melee cleric" to me.

-- N
as i said, i don't want to be healing people all the time and i will probably end up the only front liner in the party
 


I really don't like it.

Clerics are aleady called the walking potions, so the sponteneous healing allows clerics to actually heal and have fun doing things in the party because they don't have to memmorize all heal spells. I love clerics and always play them. I am aware that they are overpowered, but this doesn't make them weaker, it just destroys the fun in playing clerics.
 

Brother Richard said:
Clerics are aleady called the walking potions, so the sponteneous healing allows clerics to actually heal and have fun doing things in the party because they don't have to memmorize all heal spells. I love clerics and always play them. I am aware that they are overpowered, but this doesn't make them weaker, it just destroys the fun in playing clerics.
Well, it would make it hard to prep useful spells if the OP wanted to do so and also heal his allies. I think the idea here is to use the changes as an excuse not to heal his team and concentrate on self-buffs.
 

I don't feel justified voting in your poll because I feel this alternate cleric changes the basic party role a cleric fulfills. It turns him into more of a spell-slinger warrior than a support character or healer.

Let's be honest for a moment. Despite the wide variety of options a cleric has, all parties expect him to be able to do at least one thing: heal. The cleric is there to keep the party members from dying. The cleric of Wee Jas who never prepares healing spells and spontaneously inflicts may be an interesting concept, but they are not fulfilling the cleric role very well. Such a character would be better suited to filling the party fighter role since her inflict ability, death domain, and buffing spells would make her a significant combat threat. Your cleric really can't be compared as easily to the traditional cleric because he is a drastically different kind of character.

If you wish me to evaluate the alternate cleric based on how it relates to the traditional cleric, I would have to vote "underpowered" because the class does not accomplish the traditional party role of a cleric as well as a typical cleric does.
 

Machiavelli said:
Then don't be a cleric.

Quoted For Truth.

For the OP: seriously, here's a translation of what you're asking for: "So, Clerics are like massively overpowered buffing melee monsters, right, but they're balanced by the fact that they usually can't concentrate on being a melee monster because they always have to heal people. So, if I just get rid of the ability to heal people... I can balance that ability loss by giving the class MORE MELEE MONSTER TOYS!"

You're not trading a loss for a gain. You're trading the very JUSTIFICATION FOR CURRENT POWER for even more power.

Just playing a Cleric like a selfish jerk is already unbalanced. What you're asking for is simply insane (from a balance and fairness perspective).

Seriously, just don't play a Cleric.

-- N
 

Honestly, I like the "priest" ideas floating around out there FAR more than the basic cleric. They have a much better feeling to them of a guy who's just looking to hook a brother in arms up with some healin' goodness.

The "holy man with a sword" role is filled nicely by paladins, and so the armored wet-nurse role goes to the good cleric. For buffs, look to the Warpriest. I never understood DMs who allow evil clerics in their campaigns, unless they intend to treat their evil cleric characters as chew toys for gold dragons or the like, because the POINT of a cleric is to heal people without having to stop a battle every few rounds for a bit of hearty potion-chugging (and perhaps a few drinking songs).
 

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