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Is this character too pwerful?
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<blockquote data-quote="amethal" data-source="post: 2282020" data-attributes="member: 22784"><p>How did the other players generate their characters?</p><p></p><p>If they rolled them at home, and so did you, then there's no problem. Groups which use random dice rolls for ability scores run the risk of having some players roll better than others, so you should feel pleased that not only did you roll so well, but also you get to play the result.</p><p></p><p>If the players and/or the DM don't believe you rolled the character up fairly, then keep the character for a future campaign where the participants do trust you. </p><p></p><p>Its a matter of personal preference whether you continue to game with people who think you are/might be a cheat, but I would do (I'll put up with a lot more from a D&D group than I would from groups in other aspects of my life, but that's just me :\ )</p><p></p><p>Your classes, skills and feats look fine to me. As a courtesy, run them by your DM to be sure he hasn't houseruled them (or at least knows what they do, when they aren't in the PHB).</p><p></p><p>Equipment - check with your DM that its ok, and be willing to scrap it completely and start again if its not in keeping with what everybody else has. Players feeling they have the right to "shop" from the magic items lists in the DMG and elsewhere is one of my pet hates - in D&D, as in life, all items are "subject to availability".</p><p></p><p>I'd also suggest having a discussion with the DM about how he interprets the paladin's code, as its a prime area for player / DM disagreement. </p><p></p><p>I'd recommend getting the DM to agree that players' (as opposed to characters') personal moralities may differ. This may result in "accidental" breaches (i.e you think an act is in keeping with the code and he doesn't), and that he should warn you when he has issues with something you are about to do. </p><p></p><p>I'd also recommend pointing out to the DM that whilst paladins' moral dilemmas are a great plot element, he should bear in mind that he's had a week or more to think about the situation but you will often be expected to make a decision on the spot, so deserve a bit of leeway.</p></blockquote><p></p>
[QUOTE="amethal, post: 2282020, member: 22784"] How did the other players generate their characters? If they rolled them at home, and so did you, then there's no problem. Groups which use random dice rolls for ability scores run the risk of having some players roll better than others, so you should feel pleased that not only did you roll so well, but also you get to play the result. If the players and/or the DM don't believe you rolled the character up fairly, then keep the character for a future campaign where the participants do trust you. Its a matter of personal preference whether you continue to game with people who think you are/might be a cheat, but I would do (I'll put up with a lot more from a D&D group than I would from groups in other aspects of my life, but that's just me :\ ) Your classes, skills and feats look fine to me. As a courtesy, run them by your DM to be sure he hasn't houseruled them (or at least knows what they do, when they aren't in the PHB). Equipment - check with your DM that its ok, and be willing to scrap it completely and start again if its not in keeping with what everybody else has. Players feeling they have the right to "shop" from the magic items lists in the DMG and elsewhere is one of my pet hates - in D&D, as in life, all items are "subject to availability". I'd also suggest having a discussion with the DM about how he interprets the paladin's code, as its a prime area for player / DM disagreement. I'd recommend getting the DM to agree that players' (as opposed to characters') personal moralities may differ. This may result in "accidental" breaches (i.e you think an act is in keeping with the code and he doesn't), and that he should warn you when he has issues with something you are about to do. I'd also recommend pointing out to the DM that whilst paladins' moral dilemmas are a great plot element, he should bear in mind that he's had a week or more to think about the situation but you will often be expected to make a decision on the spot, so deserve a bit of leeway. [/QUOTE]
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