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Is this character too pwerful?
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<blockquote data-quote="LordSkull" data-source="post: 2285858" data-attributes="member: 31783"><p>Personally I feel Characters should have pretty high stats. I am of the philosophy that characters are the elite members of their respective cultures (Heros) and thus should be some of the most genetically superior members of their races. In my games I EXPECT my players to have at least one 18 and preferably nothing below a 10 or 12 depending on the campeign I plan to play. I find more exotic characters to be my greatest creative challenge as a DM to my creativite and working the balance around them. I have always encouraged my players to be creative and come up with something new and different around which I can wrap my mind and spark my own creativity. Lets face it the story is all about the players. They are the focal point of any adventure. They are the ones making our storys come alive. If the players are not having fun then it takes away from the campeign as a whole. Some players like the freedom to play something unusual or powerful. Its not really that difficult to get high stats with a 3d6 or 4d6 drop method. Try rolling up 5 sets of stat blocks and see what you get. I can almost garuntee that you will have one very low block and one very high one. If one of my players says they rolled something I believe them. I find it can put some bad blood between DM and players when they feel you do not trust them to be honest. Even the dishonest ones will be outed in short order when approached with a air of trust sometimes even realizing how much fun they loose by cheating. As for the probability of certain rolls. A friend of mine was playing in a battletech tournament at a convention and needed 6 20's to win the match. And be damned if he did not roll all 6 and win the match to the shock of the other players who thought they had him beaten. And that was at a convention in front of hundreds of people who witnessed it. So don't be so quick to say someones' rolls are automatically cheating because they are somewhat improbable.</p><p> </p><p> I would allow this player into one of my games also provided that the other players were similarly decked out. I agree with the issue of too much wealth but aparently the previous DM was uber generous with the magical goodies. That is easily remedied trough the story itself. All those goodies do you no good when confronted with creatures who can nullify magic or even feed on magical goodies. Creativity can over come all obsticals and still make the game fun. If something is lost in an interesting way then the players do not mourn the loss too long. I can only speak from my 20+ years of DMing and I know everyone has their own style.</p><p> </p><p> As for the permenancy on the Darkvision. A wish and possibly a miracle would take care of that nicely even if it is forbidden with a standard permenancy. </p><p> </p><p> Just my input on this debate. Sorry for the novel but there was a lot to reply to.</p></blockquote><p></p>
[QUOTE="LordSkull, post: 2285858, member: 31783"] Personally I feel Characters should have pretty high stats. I am of the philosophy that characters are the elite members of their respective cultures (Heros) and thus should be some of the most genetically superior members of their races. In my games I EXPECT my players to have at least one 18 and preferably nothing below a 10 or 12 depending on the campeign I plan to play. I find more exotic characters to be my greatest creative challenge as a DM to my creativite and working the balance around them. I have always encouraged my players to be creative and come up with something new and different around which I can wrap my mind and spark my own creativity. Lets face it the story is all about the players. They are the focal point of any adventure. They are the ones making our storys come alive. If the players are not having fun then it takes away from the campeign as a whole. Some players like the freedom to play something unusual or powerful. Its not really that difficult to get high stats with a 3d6 or 4d6 drop method. Try rolling up 5 sets of stat blocks and see what you get. I can almost garuntee that you will have one very low block and one very high one. If one of my players says they rolled something I believe them. I find it can put some bad blood between DM and players when they feel you do not trust them to be honest. Even the dishonest ones will be outed in short order when approached with a air of trust sometimes even realizing how much fun they loose by cheating. As for the probability of certain rolls. A friend of mine was playing in a battletech tournament at a convention and needed 6 20's to win the match. And be damned if he did not roll all 6 and win the match to the shock of the other players who thought they had him beaten. And that was at a convention in front of hundreds of people who witnessed it. So don't be so quick to say someones' rolls are automatically cheating because they are somewhat improbable. I would allow this player into one of my games also provided that the other players were similarly decked out. I agree with the issue of too much wealth but aparently the previous DM was uber generous with the magical goodies. That is easily remedied trough the story itself. All those goodies do you no good when confronted with creatures who can nullify magic or even feed on magical goodies. Creativity can over come all obsticals and still make the game fun. If something is lost in an interesting way then the players do not mourn the loss too long. I can only speak from my 20+ years of DMing and I know everyone has their own style. As for the permenancy on the Darkvision. A wish and possibly a miracle would take care of that nicely even if it is forbidden with a standard permenancy. Just my input on this debate. Sorry for the novel but there was a lot to reply to. [/QUOTE]
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