JRRNeiklot
First Post
Fair, though I wouldn't hand them a map to a killer dungeon and title it "the tomb of moderately scary, icky things."
JRRNeiklot said:Fair, though I wouldn't hand them a map to a killer dungeon and title it "the tomb of moderately scary, icky things."
Voted "Other". Not enough information to know whether that would be "fair". Would any research have brought up anything relevant regarding the way the PCs died? How did they die exactly? I don't know. So I can't judge.spectre72 said:A continuation of the Is it "Fair" polls
As part of treasure given to a 1st level party there is a map to a location that is noted as being filled with great treasures. The location could be Rappan Athuk, the Tomb of Horrors, ...etc. The party decides to go and explore the location without researching it and is greeted with a TPK inside the front door.
Is this "Fair"
wayne62682 said:In light of your new facts, it's highly unfair. If the DM knows that the PCs will be unable to research the thing and STILL goads them into going there, knowing that it'll kill them, then congratulations, he's just become a RBDM and I'd probably walk away from his table.
spectre72 said:So how did the PC's get "goaded"?
As a player I would not venture anywhere near a location that I had not gathered information about, and if I could not get any information I would have waited to go there.
In fact not being able to gather any information should be a clue that perhaps they should investigate further before going there.
I think what I am becoming to realize after reading a bunch of these threads is that there are many people that do not believe that there should be challenges in the gaming world that are not level appropriate.
In my campaign world there are things that low level PC's hear about that would be instant death if they followed up on them, IMHO there will be times that a PC will not have the appropriate skill levels to investigate something, or open a lock, or find a trap, ...etc.
If they decide to follow up on the map, or pull the lever, I do not feel responsible as a GM because I did not make the decision and take the action in character.
Yes. If I ran the Tomb of Horrors at my game table for newbies, I would at least make them meet an NPC at the entrance or otherwise telling them that the place is extremely deadly. And/or I'd place loads of bodies at the entrance as a warning, kind of like Indiana Jones enters the temple of the Gold statuette in Raiders and sees the body of the previous explorer of the place dead for some time, killed by one of the traps they encounter. At least give them a warning, or tell them out of the game outright "You know guys, this adventure is REALLY deadly. You guys should be careful" as a fair warning.Does this change anyone's answer?