spectre72 said:
So how did the PC's get "goaded"?
Don't know about your group, but in mine "great treasure" is like dropping a piece of meat into a tank of pirahna; they'll be all over it in a second.
They were given a plot hook that was not appropriate for their level, but the GM did not push them to go there.
Nor did he drop any hints that it was way out of their league.. which begs the question of why offer the hook in the first place unless it was to TPK the party?
As a player I would not venture anywhere near a location that I had not gathered information about, and if I could not get any information I would have waited to go there.
Well.. this I agree on.
In fact not being able to gather any information should be a clue that perhaps they should investigate further before going there.
I could have sworn that the revised information said that no amount of investigation could turn up anything:
Spectre72 said:
Since the location is not well known none of the characters are able to find anything about it using their skills
I think what I am becoming to realize after reading a bunch of these threads is that there are many people that do not believe that there should be challenges in the gaming world that are not level appropriate.
No offense, but I see the opposite... that people get a thrill out of putting their players up against things that are not level appropriate in order to see their reactions and to laugh/deride them for assuming that it
was level appropriate. IMO it's bad DMing to put the players in a situation like that in the first place. There is nothing wrong with letting them witness these things (e.g. as the level 1 party heads to the dungeon, a great wyrm dragon flies overhead towards its lair in the mountains) to illustrate that the world isn't a static place waiting for them to make the next move, but to throw them against it and then to
dare to call "metagaming" for thinking that maybe the players want a real campaign and not an "I'm the DM, now face my army of Tarrasques and cower before my majesty!" ego-trip is utter rubbish. I don't know if that mentality is a holdover from 1st edition or what, but that kind of behaviour belongs in the pages of Knights of the Dinner Table, not in any serious real-life game. I would not stay at the table of anyone who routinely threw players into TPK situations without any indication beforehand that maybe we're over our heads. In fact, I would not play at the table of anyone who routinely threw out high level plot hooks to a low level party, period.
Again let me apologize if the comment offends anyone, that is not my intent.
In my campaign world there are things that low level PC's hear about that would be instant death if they followed up on them, IMHO there will be times that a PC will not have the appropriate skill levels to investigate something, or open a lock, or find a trap, ...etc.
But do you give them hints that it would be "instant death if they followed up on them"? If you drop the hint and they don't pick up on it, then it's their own fault and not yours. But if you let them
think that they can handle it and then TPK them, it's your fault for throwing it to them in the first place.
If they decide to follow up on the map, or pull the lever, I do not feel responsible as a GM because I did not make the decision and take the action in character.
You are responsible if (and only if) you deliberately did not give any indication that the map led to the "Temple of Horrendous Doom" and that if the PCs went there they would be way out of their league, or that the lever was anything more than a normal lever. If the players are too stubborn/arrogant/etc. to pick up on anything, then it's their fault. But if you willingly lead them to the slaughter without
giving them the chance to find out, then the blame lies squarely on
your shoulders.