TheAuldGrump
First Post
You’ve cleared out the dungeon and found the McGuffin you were seeking. Then you come to a room located in the back corner of the dungeon. In the room is only a large lever sticking up out of the floor. You search the room and find a secret door in one wall. You can’t find a way to open the door. The rogue searches the door and lever for traps, and finds none. The monk pulls the lever. He has to make a saving throw – he rolls a 19 on the die, adds in his mods, and fails the save. He turns into a pile of fine dust on the floor.
Assuming that the description is being read by the GM to the players then it is completely unfair. (In other words when considered as 'boxed text'.)
Either way it is time for a new DM. With a save DC that high the only reason to have that lever is to kill characters. I dropped the Tomb of Horrors, I would drop this one too. (Hell, if E.G.G. himself ran a game like the ToH with me as a player I would leave. In a heartbeat.)
The exception, and why I voted *Other - if both the rogue and the monk are NPCs then it is likely just a way of getting rid of an extra NPC.
The Auld Grump