delericho
Legend
PapersAndPaychecks said:Roll-playing approach to this trap:
PLAYER: I search for traps.
DM: Roll away.
PLAYER: Err, actually I take 20.
DM: K. You don't find a trap.
PLAYER: The monk pulls the lever.
DM: Roll a saving throw.
PLAYER: A 19.
DM: You fail and crumble to dust.
I agree, this is a crappy approach to gaming and no fun for anyone.
I agree, somewhat.
My approach to this trap:
PLAYER: I search for traps.
DM: How do you go about it, exactly?
Answer 1: "Hey, am I a thief in real life? Just give me the d20."
Answer 2: "Hmm. Describe this lever in more detail."
If your reaction is to come back with answer 1, you're not going to survive a game I run. It's really that simple. But I think most gamers would come back with answer 2, and maybe we'd have a game going.
So, how exactly would you go about searching the lever for traps?
Oh, and since you'll just come back with "describe it in more detail"...
It's a three-foot iron pole with a red rubber moulded top, designed for easy grasp. There pole is slightly rusted along its length, but not excessively so, and there is some grease at the bottom of the pole, where it enters the main mechanism (that's a lubricant, nothing more). The mechanism itself can be seen somewhat, and consists of several large interlocking cogwheels.
So, how do you go about searching the lever for traps?