Someone said:
First, I´ll say that I pretty much agree with your assumptions, and that you´re making a lot more than the ones you´re posting here; that the rogue´Search skill was relatively high; that they didn´t need desperately a escape route; that the monk´s health was good, that the party indeed had a rope and other means to operate the lever other than manually... I could go on. However, I´ll refute you using your own arguments. You can´t use those assumtions because there are other logical possibilities; some of them:
It doesn't matter whether or not the rogue's Search skill was relatively high.
The OP states that the dungeon was otherwise cleared, so it requires no assumption that they didn't desperately need an escape route.
It doesn't matter whether or not the monk's health was good.
It doesn't matter whether or not the party has a rope.
No since he could use "the" to indicate one particular rogue. English is a flexible language and the original poster had no obligation to use "one of the rogues" or "one of the monks" and still be correct. Maybe he´s no so fluent in English after all, or was late, and he didn´t thought that using "the" he could be inducing confusion. You can´t assume there were only one rogue and one monk.
I made that assumption as the Devil's Advocate to my own position.
IF there was more than one rogue, THEN having "the rogue" Take 20 while Searching for traps and fail
does not mean that the party cannot find the trap through the use of Search,
unless and until all additional characters perform the Aid Another action while the rogue Takes 20.
If it is possible that there were other rogues in the party, we can no longer say that trap meets our first condition for unfairness. It must be either Fair or Maybe/Other.
Likewise, if we are free to assume that the monk was cursed with 1 hp, then the trap cannot be said to meet condition 2.
Non sequitur. From the premises a) every action has a cause and b) searching for traps is an action, you can just conclude conclude that searching from traps had a cause, not anything about what that cause was. Surely, if as you told me many times, installing a killer trap must not have the purpose of killing, searching for traps must have a large number of causes other than the desire of finding traps.
When did I say that installing a killer trap doesn't have the purpose of killing?
I did say that installing a killer trap doesn't necessarily have the purpose of protecting your valuables (i.e., you cannot always presume that the appearance of a trap means that you are going the right way to reach the monsters or their stuff), and that you wouldn't want to install it where you were likely to trigger it yourself. Pretty obvious, in my book.
As I´ve demonstrated, there are a number of other logical possibilities (I mean they are not impossible a priory, not that they are more plausible than your assumptions) which you´ve used to infer if that player´s playstile is right or wrong and therefore they theserved to die or not. Which is a red herring since the OP asked if the trap was fair, not if the players did well.
Again, you mistake an assumption meant to establish a proposition with an example meant to demonstrate that the initial assumption might not be valid. Secondarily, you conflate the idea that a player's playstyle might be inappropriate for a given game with the idea that their playstyle is objectively or absolutely right or wrong. There is nothing wrong with, say, wanting to play the game as an unpaid thespian, however, playing in that style will not always produce the desired result in all scenarios.
An inability to react to the environment rationally is not a good thing for anyone, IMHO, and in the game (as in real life) we must frequently deal with how things
are rather than how we
would like them to be[/b].
Sarah: It's not fair!
Goblin King: You keep saying that. I wonder what your basis of comparison is?
RC