Raven Crowking said:
There is no decision to make the PCs use a rope to pull a lever. There is a lever, and it is trapped.
There is no decision to make the PCs walk through the doorway backwards. There is a doorway and it is trapped. The PCs can walk through the doorway forward if they want. They'll just die. Just like the PCs can pull the lever if they want. They'll just die.
(1) They did almost nothing. The rogue Searched. That is all they did. The rogue didn't even Take 10 or Take 20 to normalize or maximize his chance of success.
That's an assumption. We know the rogue used the Search skill, we do not know how. It could be that he spent 1 round. It could be that he spent 20. There is no way for us to know either way.
(2) Objectively fair and objectively correct are not co-equal. Just as all salmon are fish, but not all fish are salmon, all playstyles have the potential to be objectively fair, but not everything that is objectively fair is part of one particular playstyle. The set of encounters which is objectively fair is greater than the set of encounters that make up normal within the context of any playstyle.
I disagree. For a trap to be objectively fair, there has to be an objectively correct way to to handle traps.
How about this? The objectively correct way to check for traps is to make a Search check and assume you are correct in your check. Therefore, the only objectively fair traps are those which can be detected with the search skill of the PC with the highest possible Search check. Therefore, the trap in question is objecively unfair.
QED
Can you prove that wrong? If it is objective, you can provide a proof to the contrary.
(3) That the aforementioned observations approach insulting any playstyle is ludicrous.
No, it isn't. And it is insulting. If there is an objectively fair way to handle traps, then there
has to be an objectively correct way to approach traps as a PC. Otherwise, the trap wouldn't be objectively fair. If there weren't an objectively fair way to approach traps in game as a PC then it would be impossible to know if a trap were fair or not unless we know the group's playstyle.
Which is what I've been saying all along. Fairness is completely determined by the group dynamic. There is no objectively fair trap that is independant of the group its attached to. There is no control group that completely lacks a playstyle which we can examine to determiine what is fair or unfair.
This trap in particular is indicative of a playstyle that practically died out in the larger gaming community about a decade and a half ago. If ENWorld weren't made up of so many old school gamers who started in OD&D and 1e D&D then I would imagine that the numbers would be skewed even further toward unfair. That a community made up of so many old schoolers
still has a majority that says its unfair should indicate this to us.
(4) You obviously missed the several times that I said I would not personally use a trap like this as a DM. We are not talking about my playstyle vs. your playstyle. The encounter in the OP is not in my preferred playstyle. It is, nonetheless, fair. Fair is not fair simply because I like it. Nor is unfair simply unfair because you don't like it.
That's exactly how it works. You keep saying that there is an objective fairness. That just isn't true unless you start preaching the One True Way, which I know you won't do. There is no magical group out there who can determine whether something is fair or not, because there is no context that you are putting it in other than "all games everywhere."
There can probably be an objective fair in tournament modules designed for a particular group. There can probably be an objective fair in Living campaigns in the RPGA. There can probably be objective fair in a particular DM's given home game. There cannot be an objective fair that has any validity in all games everywhere.
Then both should be considered fair until/unless we have reason to believe otherwise.
I disagree. There isn't enough information for me to make a decision.