More information needed. For instance, if you're just being lazy about targeting all the time and casually saying, "I target whatever, I don't care," then I could see that becoming annoying for a DM. If, however, he's constantly telling you you're targeting the wrong thing and should target X, Y or Z, then he's being a dick.DM : Dude, i shouldn't have to tell you that you have to choose betwen the melee Goblins and the ranged Goblins. you have to make sure you know this and if you can't understand my subtle hints, it's your problem.
Again more information is needed. Is he simply saying, "Right, you're all in combat now and this is how you're positioned?" Or are the combats naturally occurring results of the PC's actions and therefore are you choosing your locations to pick fights and always choosing poorly?the rest of the fights, we almost always start toe-to-toe with the enemy, making my archery Rogue entirely POINTLESS. i can only depend on my Rapier and hope i get criticals because i have no AB worth talking about.
Ok, that's unforgivable. I wouldn't care who he is or how badly he thinks I'm roleplaying, you don't do that that, period. That's like basic DM'ing 101.first campaign, he takes over some of my roleplay moments. i ell him that even if i blow at it, i'd like to do my own roleplay so i can hopefully improve. pretty much ignored.
Again, more information. Were there signs leading up to the frost giants? Could it have been avoided? Or was it just sprung on the party without any warning or any chance of avoidance?the party meets up, we get out of town and about two encounters in, we get chased by Frost Giants...at level 1.
Eh, you're own fault.luckily, we escape. we ended up in an underground cavern and because the DM wouldn't give us any advice, half the party almost drowned in ice-cold water. we could have taken 20 but since we didn't ask him, he didn't tell us.
Again, your fault.luckily, we survived that too (he gave us 100 xp for surviving a danger we created ourselves). we end up in a Dwarven Kingdom. during a mission for a dwarven mine, we get captured by Drows because we didn't specify we were Silent Moving.
You realise it's not luck, but the DM's imagination creating a flow to the story, right?again, luckily, the prison we were in was falling apart so we got out.
Again, your fault. DM is just RP'ing what he thinks a drow society would be like.later, in the main city, we learn (too late) that we need a pass to even BE in there. it's possible we should have not told them we didn't have a pass but still, we had no way of knowing this at ALL. no one told us and we had no reason to suspect we needed one...until the innkeeper called the guards on our ass.
Again, more information is needed.the rest of the campaign was us getting carried to jail and publicly executed. he also spent a few hours on this sequence. which means we spent the REST of the session jerking off because there was NOTHING we could really do. hell, i just said **** it and was doing intimidation checks for the lulz.
Was it truly that you couldn't do anything or was it that you all just gave up? It seems to me that the common thread here is that you guys as a party walk into trouble and he let's you find a way out of it somehow but that at one point you all just said, "




Ok, I'm seeing a real trend here so I think I can safely ignore the rest of the examples and make a roughly educated comment.second campaign. we have to clear a mansion of undeads. after a while, we get to the source and what do we discover? a Lich. in spite of my inexperience, i had decided this was NOT worth it, turned around and RAN. heck, one of the players lost his character right there. lost their soul to it. the Paladin made a brave charge and after a few rounds, the Lich just teleported away and all was well again.
I think there are two major problems here. The first one is that the DM is not tailoring the play-style to the group that he has. Obviously it's not working and he's not realising that or not caring and requiring you to adapt to him instead of him adapting to you.
The second one is that you as players expect too much from the DM. There are many ways to DM and it seems that his style is very sandboxy, in that it's up to the PLAYERS to be cautious, investigate, research, roleplay and learn before charging off into the wilderness. In every situation you describe, it seems as if the group has just walked into danger without any sort of scouting, planning or preparation. And it seems that the players want the DM to give them the answers to every problem in front of them.
those are my personal experiences with that DM. so i ask...am i just weak or is the DM too unreasonable?
I think it's a bit of both and at the same time neither. As a group I think you all either need to sit down and explain to the DM that you're not enjoying his style of DM'ing so either the group switches DM's or he (and the players) try to find some common ground and meet half-way. Or you need to break up and find another DM and he other players.
For what it's worth, I'd probably happily play in his game and not really enjoy playing with you as a player. Nothing personal, mind, it just sounds like our play-styles are very different, and what I expect from a DM is rarely what I get.