Gundark
Explorer
Yeah I was feeling like she was pretty tough, I think I'll still give her rogue levels, but as an associated class, that means 4 rogue levels. I think I'll drop the natrural AC feats, and the hit points. The grey dwarf ihas a pretty good attack and pretty good stats, the player rolled pretty hot when creating the character ( I was there when he rolled ). The cleric can be pretty buff as well with spells. Both fighter and cleric can cast enlarge on themselves (Duergar ability and Cleric has strength domain). Also the Duergar can dish out some nasty damage. But here is version two of the night hag.
Night Hag Outsider8/Rog4: CR 13; Medium Outsider (Evil,Extraplanar); HD 8d8+32(Outsider) , 4d6+16(Rogue) ; hp 101; Init +5; Spd 20; AC:27 (Flatfooted:29 Touch:11); Atk +16/11/6 base melee, +12/7/2 base ranged; +20/15/10 (1d6+8, +3 Sword, short); (); +16/11/6 (1d3+5, Unarmed strike); SA: Dream Haunting (Su) , Spell-like Abilities Detect Chaos 8 At Will Detect Evil 8 At Will Detect Good 8 At Will Detect Law 8 At Will Detect Magic 8 At Will Magic Missile 8 At Will Sleep 8 At Will Ray of Enfeeblement 8 At Will Polymorph 8 At Will Etherealness 8 At Will ; SQ: Immunity: Fire (Ex), Immunity: Cold (Ex), Immunity: Charm (Ex), Immunity: Sleep Effects (Ex), Immunity: Fear (Ex), Damage Reduction (Su): 10/Cold Iron, Damage Reduction (Su): 10/Magic, Spell Resistance (Ex): 25, No Dual Nature (Ex), Darkvision (Ex): 60 ft., Subtype: Evil, Subtype: Extraplanar; AL NE; SV Fort +11, Ref +13, Will +9; STR 20, DEX 12, CON 18, INT 11, WIS 15, CHA 12.
Skills: Bluff +16, Concentration +19, Hide +15, Intimidate +18, Listen +17, Move Silently +15, Sense Motive +17, Spellcraft +15, Spot +15, Tumble +11.
Feats: Armor Proficiency: light, Combat Casting, Improved Critical: Sword, short, Improved Initiative, Simple Weapon Proficiency, Weapon Focus: Sword, short.
Possessions:
Weapons: +3 Sword, short (18,310 gp).
Armor: Chain shirt, Masterwork (350 gp).
Shields: Buckler, Masterwork (180 gp).
I have 3 feats to assign still any suggestions? What do you think of this version?
Night Hag Outsider8/Rog4: CR 13; Medium Outsider (Evil,Extraplanar); HD 8d8+32(Outsider) , 4d6+16(Rogue) ; hp 101; Init +5; Spd 20; AC:27 (Flatfooted:29 Touch:11); Atk +16/11/6 base melee, +12/7/2 base ranged; +20/15/10 (1d6+8, +3 Sword, short); (); +16/11/6 (1d3+5, Unarmed strike); SA: Dream Haunting (Su) , Spell-like Abilities Detect Chaos 8 At Will Detect Evil 8 At Will Detect Good 8 At Will Detect Law 8 At Will Detect Magic 8 At Will Magic Missile 8 At Will Sleep 8 At Will Ray of Enfeeblement 8 At Will Polymorph 8 At Will Etherealness 8 At Will ; SQ: Immunity: Fire (Ex), Immunity: Cold (Ex), Immunity: Charm (Ex), Immunity: Sleep Effects (Ex), Immunity: Fear (Ex), Damage Reduction (Su): 10/Cold Iron, Damage Reduction (Su): 10/Magic, Spell Resistance (Ex): 25, No Dual Nature (Ex), Darkvision (Ex): 60 ft., Subtype: Evil, Subtype: Extraplanar; AL NE; SV Fort +11, Ref +13, Will +9; STR 20, DEX 12, CON 18, INT 11, WIS 15, CHA 12.
Skills: Bluff +16, Concentration +19, Hide +15, Intimidate +18, Listen +17, Move Silently +15, Sense Motive +17, Spellcraft +15, Spot +15, Tumble +11.
Feats: Armor Proficiency: light, Combat Casting, Improved Critical: Sword, short, Improved Initiative, Simple Weapon Proficiency, Weapon Focus: Sword, short.
Possessions:
Weapons: +3 Sword, short (18,310 gp).
Armor: Chain shirt, Masterwork (350 gp).
Shields: Buckler, Masterwork (180 gp).
I have 3 feats to assign still any suggestions? What do you think of this version?