Ancalagon
Dusty Dragon
So I have a basic scenario in my mind, and it feels a bit railroady... but I wouldn't mind a few second opinions.
Heroes have been out of town for a long time and return to home base. Oh Noes! Something important has just been stolen! But have no fear, one party member is an excellent tracker.
The thief, fearing pursuit, flees through a dangerous area that she knows very well. As the party tracks the thief, they risk running into traps, dangerous terrains and other such obstacles, diversions, false leads and hostile locals. Eventually they catch up and confront the thief to regain the McGuffin.
While the party can deal with each obstacle/encounter as they wish, and they are free to say "... screw this let her have the McGuffin", it's a very linear structure.
Is this railroading?
Heroes have been out of town for a long time and return to home base. Oh Noes! Something important has just been stolen! But have no fear, one party member is an excellent tracker.
The thief, fearing pursuit, flees through a dangerous area that she knows very well. As the party tracks the thief, they risk running into traps, dangerous terrains and other such obstacles, diversions, false leads and hostile locals. Eventually they catch up and confront the thief to regain the McGuffin.
While the party can deal with each obstacle/encounter as they wish, and they are free to say "... screw this let her have the McGuffin", it's a very linear structure.
Is this railroading?
Last edited: