Then I suppose its effectiveness also depends on what sort of counter-measures your party has. With the right eq/roster of spell-ups, it is possible for your party to be highly resistant/outright immune to a variety of otherwise debilitating effects, but only if they do go that route.
For my previous 3e games, yeah, heroes' feast is pretty much standard issue at lv11+. Immunity to fear/poison for the entire party is just too tempting to pass up.
I guess this just reduces it to a simple melee bruiser. But give it improved rapidstrike, improved multiattack and some other useful combat feats and it should still be able to give your party a run for its money.
Then again, 380 isn't really a lot of hp, is it...
For my previous 3e games, yeah, heroes' feast is pretty much standard issue at lv11+. Immunity to fear/poison for the entire party is just too tempting to pass up.
I guess this just reduces it to a simple melee bruiser. But give it improved rapidstrike, improved multiattack and some other useful combat feats and it should still be able to give your party a run for its money.

Then again, 380 isn't really a lot of hp, is it...