MoonZar
Explorer
Shazman said:A character IMC used a spell called quill blast last session. Its a fifth level druid spell that sends quills out in a burst that do 1d6 damage each and count as magic weapons for DR purposes. The larger the creature, the more quills can hit it. In this case it was an adult red dragon (huge) which failed her reflex save (for half). Huge creatures can be hit by 4d6 quills. The character rolled a 22 on 4d6 for 22d6 damage. I don't have a problem with the damage but the quills stay in until removed and inflict a -1 peanlty for each quill on attacks, saves, and skill checks. Removing each quill requires a move action and a DC 20 heal check or the creature takes an additional 1d6 points of damage. This fifth level spell effectively neutralized a CR 15 creature. Granted the dragon did fail it's save and 22 is a high number to roll on 4d6 but it still sounds overpowered to me. Would you guys allow it in your game? I am strongly considering nerfing down to just dealing instantaneous damage.
Well this 20' radius spell, this could hit his friend ?! I guess in this situation he didn't but this still a limitation.
But personaly i would allow it with an extra rare component instead of the porcupine quill.