Is this weapon OP?


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Returning is an inherantly BAD property. If you read it, the weapon doesn't come back to your hand until the start of your next turn. No iteratives, no AoOs, just pure suck.

So yea, your friend will be able to throw his weapon at range by limiting himself to one attack per round, with a to-hit roll based on Dex, but damage based on Str, and with a range incriment of 10'.

Hardly OP. In fact, thats almost intentionally gimping himself, compared to simply just moving and attacking once, then spending the jink on a better enhancement like Wounding or Collision or even Holy.
 

No, not at all.

Consider a +1 returning Throwing warhammer vs. a +2 returning 'axe, throwing'.

The warhammer is 1d8+1, for 5.5 average damage, +1 to hit. 10' range increment.

The 'axe, throwing' is 1d6+2, for 5.5 average damage, +2 to hit. 10' range increment.

Both weapons cost the same. +1 to hit is worth far more than bludgeoning over slashing.
 
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Your friend would be much better off having a look at the Bloostorm Blade PrC in Tome of Battle...

Also, Throwing and Returning taken together OP??? Do you also think a Longbow is OP because you can do ranged damage every round - and even full attack with it... oh, I can hear the game breaking already!

NOT!!!
 


Returning iirc also comes back to the square you threw it from, so good luck if you want to move around at all while using it. That combo is actually very, very underpowered.

Welcome to ENWorld.
 

Returning iirc also comes back to the square you threw it from, so good luck if you want to move around at all while using it. That combo is actually very, very underpowered.
It returns to the thrower, not to the square it was thrown from. Distance it flies back is not specified either. So, you can throw it just before teleporting back home, as long as home is on the same plane. Just a wild thought.

Edit: I have to correct myself. The text on returning actually contradicts itself a little, at least in my eyes. First it says it returns to the thrower. Later it says it returns to the square it was thrown from and not the thrower. I personally prefer that it would go back to the thrower, not the square.
 
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It returns to the thrower, not to the square it was thrown from. Distance it flies back is not specified either. So, you can throw it just before teleporting back home, as long as home is on the same plane. Just a wild thought.

Nope.

"Catching a returning weapon when it comes back is a free action. If the character can’t catch it, or if the character has moved since throwing it, the weapon drops to the ground in the square from which it was thrown."

The Whisperknife prestige class in RotW actually makes a big deal about how that class lets you use Returning to pick the square it returns to, so you can throw it and plan out where you'll be the start of the next round when it comes back. Which seemed really cool (albeit still pretty weak) until the Bloodstorm Blade came along and made that obsolete.
 

Out of curiosity, then:
Would "returning" be overpowered if it was house-ruled to return to the thrower, rather than the square? If so, how should it be mitigated?
 

I still don't think it'd be overpowered then. I was just pointing out that by RAW it sucked even more than the others in the thread were giving it credit for. :)
 

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