Is this you(r GM)?

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Are you the type of GM, or do you play with the type of GM who frequently buys new books then immediately tries to work in the new rules no matter how silly, cumbersome or atypical of the campaign they may be?

Have you as a player seen a massive increase in undead in your game since the GM picked up Librum Mortis? Has your normally temperate world suddenly been invaded by cold weather since Frostburn's release? Did your GM suddenly drop a map of a new continent no one has ever heard of in your lap since he picked up Generic CS #77 from the game shop?

My question is, does this frustrate anyone else? Aside from being jarringly unpredictable from one new release to the next, it's just a continuity nightmare. Do you as a GM do this? Do you as a player like it? Does the sight of your GM with a new book in his hand illicit a rolling of the eyes and a long sigh while thoughts of, "Oh, great. Yet another tangent" echo in your brain?

I know that some GMs can pulls this off well. Perhaps s/he planned for the future and had a nice global arrangment already set up with all climates involved. Perhaps there is a really great and epic storyline for the unusually high numbers of undead you're beginning to face. In my case, it just isn't so. This can be true of published campaign settings as well. When the Underdark came out, did your GM suddenly thrust you into an underdark adventure or two when you had been already content in the Silver Marches?

Here is my take on this. As a GM I too get excited about new supplements. I too get a myriad of ideas and a sense of wonder as to where my campaign can go with this new supplement. The trick is to write the idea(s) down, and file them away for a while. For me, it's about 3 months. Once that time has passed, I can usually see how my great ideas were a bit of a railroad attempt and also judge the good ideas from the not so good ones. As a player I am sick and tired of my GM buying a new book and corraling our group into an adventure based in or on that new book the next week. The continuity is broken. The suspension of disbelief is shattered irrepairably and other players and I start bets on what kind of game we'll have next week when the GM mentions he picked up a couple of new books this week.

If this is you as a GM, please, for the sake of your players and for your own reputation, please talk to your players and see how they feel about this.

Actually, I cannot stress that enough as a GM - Talk to your players frequently. Ask for their opinions on sessions, on games, on campaigns, on direction. Don't criticize their "stupid play" when you do this either, as that really won't let them express how they feel about the game in the future. As a GM be prepared to accept criticism. A GM needs to always remember they are the referee and the direction of the game is really decided by the players in-character reactions to the world you present for them.

I tend to look at GMing as gift giving. If I give Lord of the Rings to a friend to read, I cannot make them see it through my eyes. I cannot make sure they note all the details. I can point them out, but I cannot make them appreciate them the way I do. I can't make sure my friend doesn't dog ear pages and write in the margins. I cannot ensure my friend will even want to finish reading the books after Frodo leaves the Shire. All I can do is present my friend with this volume and how he treats it from then on is that friend's decision. I can nudge and ask, "Did you get to the part with that really powerful but happy fellow that sang the poetic songs?" I can lead, but I cannot, I must not, force my view of Middle Earth upon them, as everyone is entitled to their own interpretation and after all, isn't that what makes giving the gift, and GMing so fun?
 

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We tend to be so random with our gaming that new books don't phase us. Few of our campaigns last more than a few sessions, and we've several times dropped a running game to take up a whole new one. Kind of frustrating sometimes, but its fun, so why not? I can see how it would mess up a continuing campaign, though...
 

I'm guilty of this a bit, but I've mostly got the books I need now, and my setting is homebrew, so no worries on the setting front... I might just throw a Warlock or two at the party, but my general conservatism prevents most new things form finding their way to the PCs.

-- N
 


Actually

Actually I'm the other type of DM, the one who get's complaints from players because I won't allow new things from all those flashy books. I only use the Core Books.
 

There was a lot of dragons in my campaign just after I got the Draconomicon... Loved that book! ;) The campaign were headed towards dragons anyway: A dragon disciple PC was expecting eggs with a great wyrm and planning a quest of atonement after angering Tiamat, just before the book came out.

The party's cleric is a demilich Nerull-worshipper, so the Libris Mortis was also very welcome! On the other hand, our short campaign revolving around an unnaturally long winter and a frostgiant invasion ended a month or two before Frostburn came out, so we weren't as lucky with that one... :\
 

I tend to buy whatever books strike my fancy (yes, it is nice; thanks for asking ;) ). My players are usually very happy about it, because they get the opportunity for new PrCs, Feats, Skills, Spells, etc. and new challenges that they don't have memorized.

I don't, however, do things like throw them into the arctic when Frostburn comes out :)
 

I do not think I'm that kind of GM, but I guess I do things different since I'm on a pretty tight gaming budget. I look at new books and supplements that come out and ask myself, "would this be useful in either of my campaigns, or better yet, both of them?" If the answer is "no" I don't buy it. If the answer is "maybe" I usually won't buy it, but keep it in mind in case the campaign starts heading in the direction where it becomes "yes."

If I had unlimited time and money, then I'm sure I would have this problem in spades.
 

I had a DM, who was also a good friend of mine, be somewhat like this. We both had the same interests in games, movies, TV shows, books, etc. We'd often times recommend one to the other with the usual result of both of us enjoying it and being able to talk about it.

Cool...

However, whenever he runs across an idea he likes in a game or show, he steals it...cool. I have no problem with that. Piecemealing things together in a campaign is a fine idea in my book. And he's always been great as a DM in making them fit smoothly.

Nonetheless, it was always the next thing that came into his plotline and a few months later it was gone and then came the next game, show, comic, etc. into the plotline/world. As I said, he always made them wiggle in smoothly and nicely, but it was just annoying cause I knew as soon as he found something he'd like we'd be seeing it again in the game.

And now I'm having him as a player with me the DM and as soon as he saw Eberron and the tv show Full Metal Alchemist, he wanted to play an Artificer in a world that had just a few weeks before been planned as low magic. Now, he always puts a ton of thoughts and ideas into his characters, which is great! He does an excellent job of bringing them out and flushing out great backgrounds with plenty of hooks, but I get tired of him changing his mind. Since he's changed his mind three times now its pushed his intro into the campaign back now nearly three months.

Not quite necessarily the same, but close enough in my book.
 

I can relate to this sorta

Since I run a campaign in the Silver Marches and other northern climes of the Forgotten Realms, Frostburn was a welcome addition. While I really love the Shining South it would be a bit rediculous to shunt them off nearly half a world away just becuase I thought the book was cool. But, I can bring it to them since one of my players is a wanted sorcerer from Halruaa. Thank you for the magehound PRC Wizards! Thank you!!The upcoming Waterdeep and Ancient Empires are a welcome essential that I simply cannot wait for.

The new books are always welcome to generate new ideas for me to skillfully (or attempt to anyway) weave into my current campaign.
 

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