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Is too small of a sandbox the same as railroading?
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<blockquote data-quote="JustKim" data-source="post: 5125692" data-attributes="member: 5478"><p>Defining railroading is irrelevant. Do the players want to do the adventure you lay out for them? If so, it does not matter if it's a railroad or not. Clearly they don't want to do the adventures you're offering. Make some changes.</p><p></p><p>I don't know anything about your game, but personally I am not grabbed by any of the plot hooks you've listed. They are too mundane for me. If your players normally go for that kind of stuff, it could be that you've given them reason to want to avoid those situations. For instance, my players don't like me to run investigations and as a player I don't like to run ruin exploration under one DM. Pay attention to what your players have to say, what frustrates them, what they want to see, and what they remember from that game three years ago.</p><p></p><p>A couple of words of specific advice:</p><p>If nothing in your sandbox interests the players, you have not involved them enough in the world-building process. It's counterproductive to build such an attachment to that one city if the players are completely uninterested in it.</p><p>How can you be irritated by players that show such enthusiasm for a part of your world? And dwarves, no less. If they like the dwarves, give them dwarven adventure.</p></blockquote><p></p>
[QUOTE="JustKim, post: 5125692, member: 5478"] Defining railroading is irrelevant. Do the players want to do the adventure you lay out for them? If so, it does not matter if it's a railroad or not. Clearly they don't want to do the adventures you're offering. Make some changes. I don't know anything about your game, but personally I am not grabbed by any of the plot hooks you've listed. They are too mundane for me. If your players normally go for that kind of stuff, it could be that you've given them reason to want to avoid those situations. For instance, my players don't like me to run investigations and as a player I don't like to run ruin exploration under one DM. Pay attention to what your players have to say, what frustrates them, what they want to see, and what they remember from that game three years ago. A couple of words of specific advice: If nothing in your sandbox interests the players, you have not involved them enough in the world-building process. It's counterproductive to build such an attachment to that one city if the players are completely uninterested in it. How can you be irritated by players that show such enthusiasm for a part of your world? And dwarves, no less. If they like the dwarves, give them dwarven adventure. [/QUOTE]
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Is too small of a sandbox the same as railroading?
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