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Is too small of a sandbox the same as railroading?
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<blockquote data-quote="Cerebral Paladin" data-source="post: 5125707" data-attributes="member: 3448"><p>First, I think you're right to say that the problem is not a lack of enough plot hooks-- it's that (at least some of) your players aren't interested in the plot hooks that you have.</p><p></p><p>Second, there are a couple of different possibilities as to why the problem exists. One possibility is that the players are deliberately trying to find things you haven't prepared. That's kinda a jerk move, but some players will do it. A second possibility is that the players aren't interested in the type of campaign that you're looking to run. For example, in the Vampire game, one possibility is that your players were uninterested in playing a Camarilla game. If that was the problem, then the issue isn't really a problem with the characters--it's a disconnect between the players and the game you want to run. That said, it sounds like there are a lot of different possibilities in your current game-- I wouldn't have trouble finding one of those hooks to be interested in. And I think that the basic solution of "here are the sorts of game opportunities out there-- you should play a character who is interested in at least some of them" is reasonable.</p><p></p><p>One way that you could try to resolve this problem is to have some discussion with the players in advance about what sort of game they're interested in/the ideas for games that you have. If you can get buy-in in advance, you can avoid some of these problems. That said, some players will complain if they can't go absolutely anywhere and do absolutely anything at any time. For most of us, that's not a realistic request for us to meet as a GM. I don't really have any good suggestions if that's the problem, beyond talking to the players about it directly.</p></blockquote><p></p>
[QUOTE="Cerebral Paladin, post: 5125707, member: 3448"] First, I think you're right to say that the problem is not a lack of enough plot hooks-- it's that (at least some of) your players aren't interested in the plot hooks that you have. Second, there are a couple of different possibilities as to why the problem exists. One possibility is that the players are deliberately trying to find things you haven't prepared. That's kinda a jerk move, but some players will do it. A second possibility is that the players aren't interested in the type of campaign that you're looking to run. For example, in the Vampire game, one possibility is that your players were uninterested in playing a Camarilla game. If that was the problem, then the issue isn't really a problem with the characters--it's a disconnect between the players and the game you want to run. That said, it sounds like there are a lot of different possibilities in your current game-- I wouldn't have trouble finding one of those hooks to be interested in. And I think that the basic solution of "here are the sorts of game opportunities out there-- you should play a character who is interested in at least some of them" is reasonable. One way that you could try to resolve this problem is to have some discussion with the players in advance about what sort of game they're interested in/the ideas for games that you have. If you can get buy-in in advance, you can avoid some of these problems. That said, some players will complain if they can't go absolutely anywhere and do absolutely anything at any time. For most of us, that's not a realistic request for us to meet as a GM. I don't really have any good suggestions if that's the problem, beyond talking to the players about it directly. [/QUOTE]
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Is too small of a sandbox the same as railroading?
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