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Is too small of a sandbox the same as railroading?
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<blockquote data-quote="Naszir" data-source="post: 5125730" data-attributes="member: 55043"><p>A DM only has so much time. Sandlot is difficult because you have to prepare A LOT in order to be prepared for all the different ways the party can decide to go. I don't know about the rest of the DM's out there but coming up with things on the fly is difficult and it wastes time and a session tends to have very little flow and even less cohesiveness. If I want to play "A night at the Improv" I'll go to the local comedy club.</p><p></p><p>As a DM, there is going to be a certain amount of railroading. Generally your trying to tell a story. If the players decide to have their characters not be a part of the story then they won't be a part of the story.</p><p></p><p>On the flip side I do believe that the characters choices need to have some effect on the world but those choices will have an effect on a limited basis to the overall arc of the campaign.</p><p></p><p>If DM's had unlimited time and unlimited resources I know a few of us would take the time to completely flesh a whole new world.</p><p></p><p>My advice would be to not let the players run over you. This is a cooperative game. Work with them and try to explain that in order for you to have a playable game that they have to play within the confines of the story that is layed out for them. Find out what they like but if they go in a completely different direction every time you attempt to tell a story they may not have a DM to run a game anymore.</p></blockquote><p></p>
[QUOTE="Naszir, post: 5125730, member: 55043"] A DM only has so much time. Sandlot is difficult because you have to prepare A LOT in order to be prepared for all the different ways the party can decide to go. I don't know about the rest of the DM's out there but coming up with things on the fly is difficult and it wastes time and a session tends to have very little flow and even less cohesiveness. If I want to play "A night at the Improv" I'll go to the local comedy club. As a DM, there is going to be a certain amount of railroading. Generally your trying to tell a story. If the players decide to have their characters not be a part of the story then they won't be a part of the story. On the flip side I do believe that the characters choices need to have some effect on the world but those choices will have an effect on a limited basis to the overall arc of the campaign. If DM's had unlimited time and unlimited resources I know a few of us would take the time to completely flesh a whole new world. My advice would be to not let the players run over you. This is a cooperative game. Work with them and try to explain that in order for you to have a playable game that they have to play within the confines of the story that is layed out for them. Find out what they like but if they go in a completely different direction every time you attempt to tell a story they may not have a DM to run a game anymore. [/QUOTE]
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Is too small of a sandbox the same as railroading?
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