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General Tabletop Discussion
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Is too small of a sandbox the same as railroading?
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<blockquote data-quote="ExploderWizard" data-source="post: 5125885" data-attributes="member: 66434"><p>Your players should be able to go wherever they wish barring some in world obstacle preventing them from doing so. </p><p> </p><p>Note that this freedom does not entitle the players to an exciting adventure, good XP rewards or any loot. </p><p> </p><p>Lets say the PC's, against all reason, want to go and interact with the dwarves and they want to do it right now. Let them do exactly that. Play out the travel and let them make contact with the dwarves, meet some people and exchange information. There were no rumors of trouble or wealth coming from this area so the players cannot blame the DM if the session ends with no treasure and little XP because the party didn't really accomplish anything of significance. </p><p> </p><p>The world does not automatically have to suddenly sprout exciting opportunities for adventure at all times just because the PC's go looking. </p><p> </p><p>If XP and other rewards are doled out on something akin to a feeding schedule such that the PC's do not have to take meaningful action to gain them then this situation was practically invited.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5125885, member: 66434"] Your players should be able to go wherever they wish barring some in world obstacle preventing them from doing so. Note that this freedom does not entitle the players to an exciting adventure, good XP rewards or any loot. Lets say the PC's, against all reason, want to go and interact with the dwarves and they want to do it right now. Let them do exactly that. Play out the travel and let them make contact with the dwarves, meet some people and exchange information. There were no rumors of trouble or wealth coming from this area so the players cannot blame the DM if the session ends with no treasure and little XP because the party didn't really accomplish anything of significance. The world does not automatically have to suddenly sprout exciting opportunities for adventure at all times just because the PC's go looking. If XP and other rewards are doled out on something akin to a feeding schedule such that the PC's do not have to take meaningful action to gain them then this situation was practically invited. [/QUOTE]
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Is too small of a sandbox the same as railroading?
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