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Is too small of a sandbox the same as railroading?
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<blockquote data-quote="Merkuri" data-source="post: 5127804" data-attributes="member: 41321"><p><em>Talk to your players.</em></p><p></p><p>Seriously. Don't "teach them a lesson" or threaten to walk out. What we have here is a failure of communication. The players don't seem to want what you're giving them. Find out why. Take a moment before the next session or get everybody together outside of the session (maybe even over email) and talk out of character about what your players want and why they haven't found any of your adventure hooks interesting.</p><p></p><p>Find out what they want to do and work with them to prep an adventure like that.</p><p></p><p>Let them know you're willing to work with them, but: </p><p></p><p>1) You need time to prepare. You are not a magician that can pull an adventure out of your butt. They need to let you know ahead of time what they would like to do next.</p><p></p><p>2) You need to find the idea fun as well. If you and your players can't compromise on something that's fun for both of you then maybe it's time for you to turn over the DM reigns or find another group.</p><p></p><p>I seriously doubt your players are <em>trying</em> to make your life difficult, so trying to "punish" them for it or "teach them" not to do it is just going to be stirring up hostilities where there don't need to be any. You need to find out why they don't like what you're throwing at them.</p></blockquote><p></p>
[QUOTE="Merkuri, post: 5127804, member: 41321"] [I]Talk to your players.[/I] Seriously. Don't "teach them a lesson" or threaten to walk out. What we have here is a failure of communication. The players don't seem to want what you're giving them. Find out why. Take a moment before the next session or get everybody together outside of the session (maybe even over email) and talk out of character about what your players want and why they haven't found any of your adventure hooks interesting. Find out what they want to do and work with them to prep an adventure like that. Let them know you're willing to work with them, but: 1) You need time to prepare. You are not a magician that can pull an adventure out of your butt. They need to let you know ahead of time what they would like to do next. 2) You need to find the idea fun as well. If you and your players can't compromise on something that's fun for both of you then maybe it's time for you to turn over the DM reigns or find another group. I seriously doubt your players are [i]trying[/i] to make your life difficult, so trying to "punish" them for it or "teach them" not to do it is just going to be stirring up hostilities where there don't need to be any. You need to find out why they don't like what you're throwing at them. [/QUOTE]
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Is too small of a sandbox the same as railroading?
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