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General Tabletop Discussion
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Is too small of a sandbox the same as railroading?
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<blockquote data-quote="rexartur" data-source="post: 5127929" data-attributes="member: 3258"><p>As I only run modules (and adventure paths, etc.) I can't provide too much input here. That being said I have had parties "go left" in spite of all signs pointing right. I run the game as slightly immersive, in that I have no problem informing the group of players when something is going to take extra time, interrupt the flow, etc. and we have lots of table chatter (but everyone has a good time).</p><p>I try to allow their characters to go where they will and do what they want but I usually do not interrupt the timeline of the story, so events occur whether they take part in them or not. In other words I try to have both their actions and inactions have repercussions (for good or ill).</p><p>The other thing I do when they decide to take the longer overland route so they can save that 50gp on ferry travel (which would have allowed red-line travel to the next scene, for instance) is remind them that the wild lands they set out on are not regularly patrolled - which is me-as-DM-speak for random encounters; horrible, unscaled random encounters.</p><p>Travel where you will.</p></blockquote><p></p>
[QUOTE="rexartur, post: 5127929, member: 3258"] As I only run modules (and adventure paths, etc.) I can't provide too much input here. That being said I have had parties "go left" in spite of all signs pointing right. I run the game as slightly immersive, in that I have no problem informing the group of players when something is going to take extra time, interrupt the flow, etc. and we have lots of table chatter (but everyone has a good time). I try to allow their characters to go where they will and do what they want but I usually do not interrupt the timeline of the story, so events occur whether they take part in them or not. In other words I try to have both their actions and inactions have repercussions (for good or ill). The other thing I do when they decide to take the longer overland route so they can save that 50gp on ferry travel (which would have allowed red-line travel to the next scene, for instance) is remind them that the wild lands they set out on are not regularly patrolled - which is me-as-DM-speak for random encounters; horrible, unscaled random encounters. Travel where you will. [/QUOTE]
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Is too small of a sandbox the same as railroading?
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