D&D 5E (2024) Is WOTC done publishing campaigns?

Lightly railroaded in a sandbox works. HotDQ was very railroaded.

Once around the Realm type adventures don't tend to be very good.
One thing I've found works really well for Once 'Round the Realms adventures like HotDQ is the ability to plug and play other modules and sandboxes into the game to layer multiple B plots over the adventure and make it feel significantly less railroaded.

As HotQ wanders long road and river journeys from Greenfields, Elturel, Baldur's Gate, Dragonspear Castle, Daggerford, Waterdeep, and the Mere of Dead Men (itself very close Phandalin & Phandelver, as well as the setting of the Essentials Kit sandbox).

5E has a bunch of core WotC-published adventures that line up with this journey, and the DM's Guild (and AL and Guild Adepts program) have a lot of smaller adventures that plug into the various adventure seasons.
 

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Is Tyranny as bad as some folks say? That's a good price for a big fat module.
It is my favoutite 5e AP and is the cornerstone of my table's campaign (but I have incorporated many of other 5e APs and modules within the same time frame).
HOWEVER it requires work, but if it's your passion to tinker and flesh out APs then it's all joy. The internet has a treasure trove of helpful and inspirational material and ideas.

If you don't have the time or inclination then ToD is not for you.
 

One thing I've found works really well for Once 'Round the Realms adventures like HotDQ is the ability to plug and play other modules and sandboxes into the game to layer multiple B plots over the adventure and make it feel significantly less railroaded.

As HotQ wanders long road and river journeys from Greenfields, Elturel, Baldur's Gate, Dragonspear Castle, Daggerford, Waterdeep, and the Mere of Dead Men (itself very close Phandalin & Phandelver, as well as the setting of the Essentials Kit sandbox).

5E has a bunch of core WotC-published adventures that line up with this journey, and the DM's Guild (and AL and Guild Adepts program) have a lot of smaller adventures that plug into the various adventure seasons.

I find its harder to get PCs to care about the locals and location if youre moving around a lot.

Smaller sandbox Barovia,Phandelver, Waterdeep, the Dales etc tend to work better imho. As always ymmv. I've kinda switched after BG3 and using Kingmaker, Dragon of Icespire Mountain and CoS as templates.

Wouldn't mind seeing some mid level official adventures so I can see how WotC do encounters. Theres a few in AoF but theyre really short.
 
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It has been a while since we have had a campaign. I think almost 2 years since Vecna, and that one started at level 10 and was relatively short. We have had a ton of new rules books in that time.

When are they going to get back to epic adventures like Tomb of Annihilation or Princes of the Apocolypse?
Next year I suspect.
 

I ran Tyranny of Dragons before it got revised and re-released as one book. My players and I had a blast with it. There are also numerous points during the railroady section that you can flesh out with more content.

@Reynard No, I don't think it's anywhere near as bad as a lot of people say it is. I would say it's miles better than Waterdeep: Dragon Heist, for instance. I mean, yeah, that adventure has a lot of customizability to it, but it also has some of the worst examples of railroading I've seen in a modern adventure. For instance, it involves a sentient macguffin that comes with these explicit instructions for the DM:
"If the characters obtain the stone earlier than expected, it proves uncooperative and tries to separate itself from the party as quickly as possible, refusing to share any knowledge with characters in the meantime. The stone tries to take control of anyone who attunes to it, triggering a conflict ... If the stone succeeds in taking control of its owner, it orders that character to deliver it to whichever location sets into motion the sequence of encounters discussed in this chapter ... Once the stone divests itself of its current owner, it tries to erase all knowledge of itself from that character’s mind ... Once the characters have earned the Stone of Golorr, it no longer tries to take control of them."

As @Marandahir mentioned above, there are lots of spots in ToD where you can insert other adventures. There's a big gap between the opening sequence and the RP section set in Elturel. I had my PCs travel from Greenest to Elturel via Berdusk and Scornubel, adding some content of my own along the way. When the PCs got to Baldur's Gate, I also calculated that they'd arrived before the cultists, so they had some time to kill. I ran a few DDAL Season 1 adventures as filler.

If you're interested, here's a thread of mine detailing the changes I made to the first half of the adventure (HotDQ). Looks like I never got around to adding my notes about RoT. D&D 5E (2014) - My Tyranny of Dragons
 

I ran Tyranny of Dragons before it got revised and re-released as one book. My players and I had a blast with it. There are also numerous points during the railroady section that you can flesh out with more content.

@Reynard No, I don't think it's anywhere near as bad as a lot of people say it is. I would say it's miles better than Waterdeep: Dragon Heist, for instance. I mean, yeah, that adventure has a lot of customizability to it, but it also has some of the worst examples of railroading I've seen in a modern adventure. For instance, it involves a sentient macguffin that comes with these explicit instructions for the DM:
"If the characters obtain the stone earlier than expected, it proves uncooperative and tries to separate itself from the party as quickly as possible, refusing to share any knowledge with characters in the meantime. The stone tries to take control of anyone who attunes to it, triggering a conflict ... If the stone succeeds in taking control of its owner, it orders that character to deliver it to whichever location sets into motion the sequence of encounters discussed in this chapter ... Once the stone divests itself of its current owner, it tries to erase all knowledge of itself from that character’s mind ... Once the characters have earned the Stone of Golorr, it no longer tries to take control of them."

As @Marandahir mentioned above, there are lots of spots in ToD where you can insert other adventures. There's a big gap between the opening sequence and the RP section set in Elturel. I had my PCs travel from Greenest to Elturel via Berdusk and Scornubel, adding some content of my own along the way. When the PCs got to Baldur's Gate, I also calculated that they'd arrived before the cultists, so they had some time to kill. I ran a few DDAL Season 1 adventures as filler.

If you're interested, here's a thread of mine detailing the changes I made to the first half of the adventure (HotDQ). Looks like I never got around to adding my notes about RoT. D&D 5E (2014) - My Tyranny of Dragons

That still feeds into the fix it yourself problem i woukd argue nist of the adventures gave.

Most of the time the concepts are fine along with production value.

Can you gave fun? Sure. Imagine how much more fun you could have with less work if they were better to begin with.

That's the difference between a mediocre, good and great adventure.

A great adventure run by a DM who is enthusiastic and has a good group will be magic.
 

On Amazon Tyranny of Dragons is a 4.8 (typical for adventure paths) with Strahd being 4.9 and Dragonlance being 4.7.

While us nerds get really into the weeds about the differences in quality the best measure of the general public is that APs are usually 4.8, anthologies are 4.7, mechanics are 4.7 and exceptions are those that get review bombed because they dared to respect other cultures, Dragon Delves and anything that is just a Beyond code.

Also the 2024 and 2014 core books are nearly at parity now (with '24 having a bunch of 1s for respecting cultures).
 

On Amazon Tyranny of Dragons is a 4.8 (typical for adventure paths) with Strahd being 4.9 and Dragonlance being 4.7.

While us nerds get really into the weeds about the differences in quality the best measure of the general public is that APs are usually 4.8, anthologies are 4.7, mechanics are 4.7 and exceptions are those that get review bombed because they dared to respect other cultures, Dragon Delves and anything that is just a Beyond code.

Also the 2024 and 2014 core books are nearly at parity now (with '24 having a bunch of 1s for respecting cultures).
The one thing that I’ve noticed with Amazon reviews in general is that when it comes to TTRPGs, a lot of them are five star ratings and often the only review given speaks to the shipping condition. I don’t know that I would use that as the basis for the quality of the adventure by itself.
 

On Amazon Tyranny of Dragons is a 4.8 (typical for adventure paths) with Strahd being 4.9 and Dragonlance being 4.7.

While us nerds get really into the weeds about the differences in quality the best measure of the general public is that APs are usually 4.8, anthologies are 4.7, mechanics are 4.7 and exceptions are those that get review bombed because they dared to respect other cultures, Dragon Delves and anything that is just a Beyond code.

Also the 2024 and 2014 core books are nearly at parity now (with '24 having a bunch of 1s for respecting cultures).

Amazon reviews are useless. Its self selected by people who have already decided to buy. Additionally theyre reviewing delivery speed or whatever.

APs also take about 6 months to play so you're reviewing first impressions. WotC always has high production values.
 

The one thing that I’ve noticed with Amazon reviews in general is that when it comes to TTRPGs, a lot of them are five star ratings and often the only review given speaks to the shipping condition. I don’t know that I would use that as the basis for the quality of the adventure by itself.

Amazon reviews are useless. Its self selected by people who have already decided to buy. Additionally theyre reviewing delivery speed or whatever.

APs also take about 6 months to play so you're reviewing first impressions. WotC always has high production values.
See, but these statements aren't true. These are the top 6, verified purchases of new product.

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A great supplement for my Dungeons and Dragons 5e resources. Written well, a great addition to any TTRPG gaming library. Would suggest for and DM looking to add to their palette of options for game night.
 

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