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General Tabletop Discussion
*Dungeons & Dragons
Is WotC ever going to release something high level? Even as UA test material?
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<blockquote data-quote="thethain" data-source="post: 7135762" data-attributes="member: 6874561"><p>Comparing AL Modules to Hardcover adventures is not equivalent in any sense. AL Modules are generally one-off adventures which take place in the same world and time as the hardcover of their season. Their scope and duration are necessarily limited. Furthermore, they are not even available to you if your only means of purchase is the FLGS. Many players want a consistent, long term adventure in which they work towards a large goal. They are part of the world and have impact on it. </p><p></p><p>If there are no official adventures like that at top tier, then I think its 100% fair to say that high level play is not fully supported. Fully allowed? Sure. But saying something is supported implies a little more than technically possible.</p><p></p><p>Also the implication of at least one post that hard cover adventures do not require effort on the part of the DM is absolutely absurd. It is an entirely different preparation process. You have to (if you intend to run it well) fully read and understand all parts of the adventure, then you can adjust the outcome of player actions according to what is happening. Its far easier to just say "You find another wizard" in a home campaign, then logically adjust the course of the campaign when players cause a major change. If you are reading from the pages of a hardcover for the first time at the table while running it, you are probably doing a bad job.</p></blockquote><p></p>
[QUOTE="thethain, post: 7135762, member: 6874561"] Comparing AL Modules to Hardcover adventures is not equivalent in any sense. AL Modules are generally one-off adventures which take place in the same world and time as the hardcover of their season. Their scope and duration are necessarily limited. Furthermore, they are not even available to you if your only means of purchase is the FLGS. Many players want a consistent, long term adventure in which they work towards a large goal. They are part of the world and have impact on it. If there are no official adventures like that at top tier, then I think its 100% fair to say that high level play is not fully supported. Fully allowed? Sure. But saying something is supported implies a little more than technically possible. Also the implication of at least one post that hard cover adventures do not require effort on the part of the DM is absolutely absurd. It is an entirely different preparation process. You have to (if you intend to run it well) fully read and understand all parts of the adventure, then you can adjust the outcome of player actions according to what is happening. Its far easier to just say "You find another wizard" in a home campaign, then logically adjust the course of the campaign when players cause a major change. If you are reading from the pages of a hardcover for the first time at the table while running it, you are probably doing a bad job. [/QUOTE]
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Community
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Is WotC ever going to release something high level? Even as UA test material?
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