BMaC
Adventurer
Let me preface my comments by stating that I am an unapologetic 5th ediciton fanboi. It's a fantastic edition and I buy everything WotC releases for it.
However, it's because of my support for and loyalty to 5th edition that I am now starting to feel a little bit aggrieved. I've been playing 5th ed since release:
I'm looking forward to the Chult book, and you can bet I'll buy it and Xanathar's the day they come out.
However, I'd appreciate it if, almost three years after the Player's Handbook came out, WotC would support high level play. Please give us something official past level 14. But WotC market research shows that no one plays high level? This research is dated and has now become a self-fulfilling prophecy: there is no official high level product so nobody plays it. Let me also note, right away, that I am a big fan of 3rd party publishers and the DM's Guild. Both of these sources offer some admittedly mixed quality support for high level play. A while ago I read either Mike Mearls or Chris Perkins noting that most DMs prefer to homebrew high level adventures. It's probably true, but no less true for how DM's adapt and bastardize the APs.
Those of us who have played high level characters (don't you ever want to cast a 9th level spell?) know that 1) PCs scale better than monster CRs and because of this 2) combat is extremely difficult for a DM to both construct and to actually run.
I would love to see how the maestros--the people in charge of the game--run high-level play. Please, just give us a short UA high-level module.
However, it's because of my support for and loyalty to 5th edition that I am now starting to feel a little bit aggrieved. I've been playing 5th ed since release:
- Razick the Red, a saucy gnome rogue, dealt the killing blow to Tiamat
- Knuckletooth, a half-orc valor bard, wrote skaldic poetry about his escape from the under-dark.
- Zenti of House Hyperion, an aasimar warlock, defeated the vampire Strahd in his lair.
- Praxiphanes the Prothonotary, a human necromancer, assaulted the redoubt of the yak folk with zombies and then slew the fire giants below.
I'm looking forward to the Chult book, and you can bet I'll buy it and Xanathar's the day they come out.
However, I'd appreciate it if, almost three years after the Player's Handbook came out, WotC would support high level play. Please give us something official past level 14. But WotC market research shows that no one plays high level? This research is dated and has now become a self-fulfilling prophecy: there is no official high level product so nobody plays it. Let me also note, right away, that I am a big fan of 3rd party publishers and the DM's Guild. Both of these sources offer some admittedly mixed quality support for high level play. A while ago I read either Mike Mearls or Chris Perkins noting that most DMs prefer to homebrew high level adventures. It's probably true, but no less true for how DM's adapt and bastardize the APs.
Those of us who have played high level characters (don't you ever want to cast a 9th level spell?) know that 1) PCs scale better than monster CRs and because of this 2) combat is extremely difficult for a DM to both construct and to actually run.
I would love to see how the maestros--the people in charge of the game--run high-level play. Please, just give us a short UA high-level module.