Jester David
Hero
Heck, even Paizo has only had one AP that hit level 20 (and I don't think anyone finished that one). Prior to that, the highest was 18 (or rather, you *reached* 18, but played at 17). Most only hit 12-15.
Pretty sure WoTC know their CR system entirely self-destructs at high level, which means an official adventure would either;
1. Have to ignore the rules to make it interesting and challenging for players... or...
2. Stick to the CR rules and fail as an adventure.
Option 1 would be an overt admission that the CR system is borked, and option 2 would be a disaster.
Better to avoid it until 'alternative' CR rules come out...
IME 5e is completely playable at high levels (one group is 13-14, another up to 18). The Encounter Building rules are crap at any level so that's not particular to high level. High level monsters can definitely threaten high level PCs, and unlike 4e it doesn't even get too slow unless I use dozens of Vrocks...
No, if you think the support is sufficient, you simply haven't tried it.The game supports going to all twenty levels. Not every individual adventure is designed for it, but you have all the tools to play to level 20, and a bit beyond with the stuff in the DMG. You just don't have premade plot for it. You have the mechanics, magical items, monsters and even some setting details (high level play tends to include planar travel and godly beings). That's support. There's just not an adventure for it.
And this isn't being apologetic. This is being realistic. There's not enough of a market demand for pre-made adventures for high level PCs, and that's backed by both research and previous sales patterns.
Completely uninterested in DMsG or AL scenarios, and will not pay money for them regardless of level.There *is* a self-fulfilling prophecy here, but it ain't WotC's fault, it's your own.
"I want high-level adventures!"
"Our research tells us you won't buy high-level adventures, so we aren't going to produce any."
"No, really! We WILL buy them!"
"Fine. DMs Guild has quite a number of high-level adventures for you to buy."
"Oh. No. Um... we don't want to buy THOSE high-level adventures, we want to buy other ones."
"As we said... our research tells us you won't buy high-level adventures, so we aren't going to produce any."
There was a thread here like a month or two ago talking about the best-selling adventures on DMs Guild, and only TWO of them were levels 14+. If most of you people aren't willing to plop down like FOUR BUCKS for high-level Adventurers League adventures, why in the nine hells would WotC possibly believe you'd put down $50 for one of theirs? You want to prove WotC wrong... take the $50 you'd normally spend on a WotC hardcover adventure book this year and buy a dozen DMs Guild adventures of Tier 3 & 4. If enough of you DO that... maybe it'll change their research such that they see there *is* a market for high-level adventures.
If you happen to be one of the few people who HAVE been doing that, buying 3rd party high-level adventures... then I'm sorry your cohorts have not been holding up their end of the bargain. You should blame them for not putting their money where their mouths are.
Still no answer as to why some forumists let WotC get away with poor to non-existent support for the levels they advertise the game as having.Heh TSR had the same problem, none of the D&Ds have worked that well at higher levels except maybe BECMI even then its more like lvl 15ish.