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General Tabletop Discussion
*Dungeons & Dragons
Is WotC ever going to release something high level? Even as UA test material?
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<blockquote data-quote="happyhermit" data-source="post: 7137171" data-attributes="member: 6834463"><p>The idea that a system not having "adventures" for a particular thing means that the system has no support for them is a strange perspective to me. I have played many systems over the years that had no adventures, or had adventures that only covered a small percentage of what the system was designed and used for, but nobody said the game didn't support those things, or claimed it showed the designers think that part of the game is bad. To a few people, somehow by putting out something for one part of a system (because it works well and people will buy it) means that if another part doesn't get the same attention it is flawed in some way. </p><p></p><p>Others have mentioned the main problems. Fewer people play at high level than low. High level adventures are not as good for introducing new players to the game. Parties become more divergent in everything at higher levels ie; level of optimization, quantity of magic items, position in the world (for example the PCs moving into domain type stuff really makes published adventures more of a stretc), etc. so it's less likely for an adventure to be relevant. I am sure things like this will come out, particularly adventures that are more constrained like Tomb of Horrors, but I can't see them becoming popular in any way.</p></blockquote><p></p>
[QUOTE="happyhermit, post: 7137171, member: 6834463"] The idea that a system not having "adventures" for a particular thing means that the system has no support for them is a strange perspective to me. I have played many systems over the years that had no adventures, or had adventures that only covered a small percentage of what the system was designed and used for, but nobody said the game didn't support those things, or claimed it showed the designers think that part of the game is bad. To a few people, somehow by putting out something for one part of a system (because it works well and people will buy it) means that if another part doesn't get the same attention it is flawed in some way. Others have mentioned the main problems. Fewer people play at high level than low. High level adventures are not as good for introducing new players to the game. Parties become more divergent in everything at higher levels ie; level of optimization, quantity of magic items, position in the world (for example the PCs moving into domain type stuff really makes published adventures more of a stretc), etc. so it's less likely for an adventure to be relevant. I am sure things like this will come out, particularly adventures that are more constrained like Tomb of Horrors, but I can't see them becoming popular in any way. [/QUOTE]
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Community
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Is WotC ever going to release something high level? Even as UA test material?
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