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General Tabletop Discussion
*Dungeons & Dragons
Is WotC ever going to release something high level? Even as UA test material?
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<blockquote data-quote="MNblockhead" data-source="post: 7137514" data-attributes="member: 6796661"><p>While I don't agree with the tenor of many of CapnZapp's posts, he did give the most constructive suggestions on what high-level materials might look like. </p><p></p><p>Others have mentioned higher-tier monsters, and that would be nice, but Tome of Beasts and other third-party material are already currently available. </p><p></p><p>I also do not want an AP that goes from 1-20, unless it had aggressive milestone advancement. Even if I completely replaced my current (now level 16) campaign, I would never finish a 1-20 AP. </p><p></p><p>What I would welcome is a 15-20 AP or setting book that was perhaps 1/3 adventure or setting fluff, 1/3 optional rules and DM tips for high-level play, and 1/3 high-level monsters and templates for increasing the challenge of existing monsters. This is in line with CapnZapp's suggestions, I think.</p><p></p><p>But the more that I think of it it, what I REALLY want is a Tales of the Yawning Portal sequel with all epic-level adventures. Each should come with pre-gen characters designed to play well with that adventure, but also tips for GMs to alter the adventure to make it suitable to their players (based on player experience and preferred play styles, character powers and party makeup, etc.). </p><p></p><p>I understand that most potential buyers down't want to buy a long campaign that they will never finish, but I think MANY would LOVE to play a high-level game as a one shot or as a mini-campaign. </p><p></p><p>The argument that high-level adventures are too difficult to write, because at that level character builds and player experience are too varied, falls flat. There are many gifted designers that could write compelling plots AND give advice and tips to inexperience DM for re-skinning monsters, traps, and challenges to calibrate the adventure to their group. And for the truly lazy and inexperienced (e.g. me), they should include pre-gens. </p><p></p><p>The problem I have with WoTC's adventure-publishing strategy is that it is campaign focused. I understand that it is important to address the needs of all the new players coming into the D&D fold via 5e to have enough adventure material and setting fluff to play the game without demanding too much from the new DMs. But we have plenty of such material to keep new DMs and players busy playing for years now. I think that fans are going to start getting AP fatigue. Yet there is still, I believe, a large and largely untapped demand for one-off and drop-in adventures. I bought Curse of Straud and Storm Kings Thunder but have not yet had time to play either. I've already, however, played through two of the adventures in Tales from the Yawning Portal.</p><p></p><p>A collection of short high-level adventures, along with a section of crunch for high-level play, and some new monsters would be a certain must-buy for me. And, I believe, for many others.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7137514, member: 6796661"] While I don't agree with the tenor of many of CapnZapp's posts, he did give the most constructive suggestions on what high-level materials might look like. Others have mentioned higher-tier monsters, and that would be nice, but Tome of Beasts and other third-party material are already currently available. I also do not want an AP that goes from 1-20, unless it had aggressive milestone advancement. Even if I completely replaced my current (now level 16) campaign, I would never finish a 1-20 AP. What I would welcome is a 15-20 AP or setting book that was perhaps 1/3 adventure or setting fluff, 1/3 optional rules and DM tips for high-level play, and 1/3 high-level monsters and templates for increasing the challenge of existing monsters. This is in line with CapnZapp's suggestions, I think. But the more that I think of it it, what I REALLY want is a Tales of the Yawning Portal sequel with all epic-level adventures. Each should come with pre-gen characters designed to play well with that adventure, but also tips for GMs to alter the adventure to make it suitable to their players (based on player experience and preferred play styles, character powers and party makeup, etc.). I understand that most potential buyers down't want to buy a long campaign that they will never finish, but I think MANY would LOVE to play a high-level game as a one shot or as a mini-campaign. The argument that high-level adventures are too difficult to write, because at that level character builds and player experience are too varied, falls flat. There are many gifted designers that could write compelling plots AND give advice and tips to inexperience DM for re-skinning monsters, traps, and challenges to calibrate the adventure to their group. And for the truly lazy and inexperienced (e.g. me), they should include pre-gens. The problem I have with WoTC's adventure-publishing strategy is that it is campaign focused. I understand that it is important to address the needs of all the new players coming into the D&D fold via 5e to have enough adventure material and setting fluff to play the game without demanding too much from the new DMs. But we have plenty of such material to keep new DMs and players busy playing for years now. I think that fans are going to start getting AP fatigue. Yet there is still, I believe, a large and largely untapped demand for one-off and drop-in adventures. I bought Curse of Straud and Storm Kings Thunder but have not yet had time to play either. I've already, however, played through two of the adventures in Tales from the Yawning Portal. A collection of short high-level adventures, along with a section of crunch for high-level play, and some new monsters would be a certain must-buy for me. And, I believe, for many others. [/QUOTE]
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Is WotC ever going to release something high level? Even as UA test material?
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