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General Tabletop Discussion
*Dungeons & Dragons
Is WotC ever going to release something high level? Even as UA test material?
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<blockquote data-quote="MNblockhead" data-source="post: 7137648" data-attributes="member: 6796661"><p>That's a good point. The only area of disagreement is that simply providing a high-level module, without providing assistance to new DMs on how to run and customize high-level games may not do as well because many DMs will be intimidated to run such games. </p><p></p><p>You can say that if they have already run an AP, DMs should be ready to run high-level play. I'm not so sure that is the case. </p><p></p><p>I've been running a home brew campaign for about two years now. Players are level 16. I find that I have to spend a lot more time on game prep. Much of that extra time is due to having to really try to war game how things will go with all the higher level abilities and spells. I still find it difficult to calibrate encounters and challenges. </p><p></p><p>So it is not that I'm just saying that their is a demand for higher-level adventures, but that there will be a demand for material to help DMs prep and run those adventures. </p><p></p><p>This is one way that Goodman Games could add value to the their revamped classic modules. They should include pre-gens with the modules and module-specific tips on how to run and customize the adventure. If GG or WoTC can make high-level adventures easy to pick up and run without a great deal of prep, than I think they should sell well.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7137648, member: 6796661"] That's a good point. The only area of disagreement is that simply providing a high-level module, without providing assistance to new DMs on how to run and customize high-level games may not do as well because many DMs will be intimidated to run such games. You can say that if they have already run an AP, DMs should be ready to run high-level play. I'm not so sure that is the case. I've been running a home brew campaign for about two years now. Players are level 16. I find that I have to spend a lot more time on game prep. Much of that extra time is due to having to really try to war game how things will go with all the higher level abilities and spells. I still find it difficult to calibrate encounters and challenges. So it is not that I'm just saying that their is a demand for higher-level adventures, but that there will be a demand for material to help DMs prep and run those adventures. This is one way that Goodman Games could add value to the their revamped classic modules. They should include pre-gens with the modules and module-specific tips on how to run and customize the adventure. If GG or WoTC can make high-level adventures easy to pick up and run without a great deal of prep, than I think they should sell well. [/QUOTE]
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Is WotC ever going to release something high level? Even as UA test material?
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