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General Tabletop Discussion
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Is WotC ever going to release something high level? Even as UA test material?
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<blockquote data-quote="S'mon" data-source="post: 7138731" data-attributes="member: 463"><p>This is true, so I use <a href="http://rpgtinker.com/" target="_blank">http://rpgtinker.com/</a> and crank up the hit dice to say 20d12 for a caster type. It maxes at 30d20 which is good for a powerful warrior or demigod type. Here's what I get for a maxed-out </p><p>Drow Evoker, which took about 5 seconds. IRL I would edit it for another 2-3 minutes. Not sure I believe the CR, seems low.</p><p></p><p>Uthque : Evoker</p><p>Female Drow, any alignment</p><p>Armor Class: 16 (with mage armor)</p><p>Hit Points: 405 (30d20 +90)</p><p>Speed: 30ft (9m / 6 sqr)</p><p>Proficiency: +9</p><p>STR</p><p>10 (+0)</p><p>DEX</p><p>16 (+3)</p><p>CON</p><p>16 (+3)</p><p>INT</p><p>20 (+5)</p><p>WIS</p><p>12 (+1)</p><p>CHA</p><p>15 (+2)</p><p>Skills: Perception +10 Arcana +14 Intimidation +11 Stealth +12 Persuasion +11</p><p>Saving Throws: Intelligence +14 Constitution +12 </p><p>Challenge: 14 (15000 XP) </p><p>Racial Features</p><p></p><p>Ability Modifiers: +2 Dex, +1 Cha</p><p>Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.</p><p>Superior Darkvision: 120ft (36m / 24sqr)</p><p>Sunlight Sensitivity: Disvantage on attack rolls and wisdom perception (sight) when your target is on direct sunlight</p><p>Trance: meditate for 4 hours instead of sleep.</p><p>Keen Senses: proficiency in the Perception skill.</p><p>Drow Weapon Training: proficiency with the rapiers, shortswords, and hand crossbows (not considered for template)</p><p>Drow Magic: know Dancing Lights cantrip, once per day can cast Faerie Fire (if CR is greater than 3) and Darkness, also once per day (if CR is greater than 5). Charisma as spellcasting ability for those spells</p><p>Languages: speaks Elvish and Undercommon.</p><p>Actions</p><p></p><p>Quarterstaff. Melee Weapon Attack +9 to hit, reach 5 ft, one target. Hit: 14 (4d6 +0 ) bludgeoning damage.</p><p>Properties: Versatile (1d8),</p><p></p><p>Spells</p><p></p><p>Spellcasting. the Evoker is an 30th-level wizard. Its spellcasting ability is Intelligence (spell save DC 22, to hit with spell attacks +14)</p><p>Cantrips (at will): Prestidigitation, Acid Splash, Mage Hand, Ray of Frost, Dancing Lights,</p><p>1st level (4 slots): Feather Fall, Thunderwave, Mage Armor,</p><p>2nd level (3 slots): Cloud of Daggers, Web, Melf's Acid Arrow, Darkvision,</p><p>3rd level (3 slots): Counterspell, Lightning Bolt, Fly, Blink,</p><p>4th level (3 slots): Dimension Door, Ice Storm, Wall of Fire, Greater Invisibility,</p><p>5th level (3 slots): Bigby's Hand,</p><p>6th level (2 slots): Circle of Death, Chain Lightning,</p><p>7th level (2 slots): Delayed Blast Fireball, Reverse Gravity,</p><p>8th level (1 slots): Sunburst, Incendiary Cloud,</p><p>9th level (1 slots): Meteor Swarm,</p></blockquote><p></p>
[QUOTE="S'mon, post: 7138731, member: 463"] This is true, so I use [url]http://rpgtinker.com/[/url] and crank up the hit dice to say 20d12 for a caster type. It maxes at 30d20 which is good for a powerful warrior or demigod type. Here's what I get for a maxed-out Drow Evoker, which took about 5 seconds. IRL I would edit it for another 2-3 minutes. Not sure I believe the CR, seems low. Uthque : Evoker Female Drow, any alignment Armor Class: 16 (with mage armor) Hit Points: 405 (30d20 +90) Speed: 30ft (9m / 6 sqr) Proficiency: +9 STR 10 (+0) DEX 16 (+3) CON 16 (+3) INT 20 (+5) WIS 12 (+1) CHA 15 (+2) Skills: Perception +10 Arcana +14 Intimidation +11 Stealth +12 Persuasion +11 Saving Throws: Intelligence +14 Constitution +12 Challenge: 14 (15000 XP) Racial Features Ability Modifiers: +2 Dex, +1 Cha Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep. Superior Darkvision: 120ft (36m / 24sqr) Sunlight Sensitivity: Disvantage on attack rolls and wisdom perception (sight) when your target is on direct sunlight Trance: meditate for 4 hours instead of sleep. Keen Senses: proficiency in the Perception skill. Drow Weapon Training: proficiency with the rapiers, shortswords, and hand crossbows (not considered for template) Drow Magic: know Dancing Lights cantrip, once per day can cast Faerie Fire (if CR is greater than 3) and Darkness, also once per day (if CR is greater than 5). Charisma as spellcasting ability for those spells Languages: speaks Elvish and Undercommon. Actions Quarterstaff. Melee Weapon Attack +9 to hit, reach 5 ft, one target. Hit: 14 (4d6 +0 ) bludgeoning damage. Properties: Versatile (1d8), Spells Spellcasting. the Evoker is an 30th-level wizard. Its spellcasting ability is Intelligence (spell save DC 22, to hit with spell attacks +14) Cantrips (at will): Prestidigitation, Acid Splash, Mage Hand, Ray of Frost, Dancing Lights, 1st level (4 slots): Feather Fall, Thunderwave, Mage Armor, 2nd level (3 slots): Cloud of Daggers, Web, Melf's Acid Arrow, Darkvision, 3rd level (3 slots): Counterspell, Lightning Bolt, Fly, Blink, 4th level (3 slots): Dimension Door, Ice Storm, Wall of Fire, Greater Invisibility, 5th level (3 slots): Bigby's Hand, 6th level (2 slots): Circle of Death, Chain Lightning, 7th level (2 slots): Delayed Blast Fireball, Reverse Gravity, 8th level (1 slots): Sunburst, Incendiary Cloud, 9th level (1 slots): Meteor Swarm, [/QUOTE]
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Is WotC ever going to release something high level? Even as UA test material?
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