Argyle King
Legend
Good post.
And I too thought Essentials would do well. I think, in hindsight, some of this was wishful thinking. Contrary to the claims of those who think all PF players want WotC to die, I suspect most are like myself to one degree or another. We are sentimentally attached to the brand and want it to succeed even though we have no interest in the current incarnation.
I think if I was going to make an educated guess on why essentials has not done as well as hoped it is because it lacked a large enough, and viable enough, target audience.
1 - Essentials, while welcome, was too little too late for PF players like myself who feel 4e has left behind too many "classic" D&D assumptions. You can't well argue it harkens back to the things people associated with D&D (i.e. magic missile) but is still fully 4e.
2 - Essentials, while appealing to completist, was not needed by core 4e players who were satisfied with their game.
3 - Essentials (and this one is a guess) is too confusing for new players in that it provides an additional gateway into the game on top of the core books already produced. People don't want to buy the same rules twice if they can help it and I suspect half the new buyers will buy the old books and half will buy the new books, as they try to figure out what should be the first book bought.
good points; if you don't mind that I add a few of my own....
4 - I'm still not entirely sure what exactly Essentials is supposed to be. It's supposedly an easier introductory product and an easier format for new players, but I find the Heroes of ______ books to be written in a way which is more confusing than the PHB ever was. For me, the layout of the information jumps around too much. As someone who knows how to play the game, it takes to long to get to the information I need. If I were to somehow mind erase myself and be a new player once again; I don't believe Essentials would be easier than how PHB1 was presented.
4b - Essentials isn't necessarily less complex either. While it is true that some classes do not have ye olde power structure of 4E, many of those classes replace power choice with keeping track of more variables such as auras stances and other such things. It's also my humble opinion that feat selection is more important than it was before, the Essentials feats tend to be more powerful than their forerunners were.
Overall, I just don't understand what the end goal of Essentials was supposed to be. It often seems to conflict with itself.
5 - I believe other games have gained ground on the 'industry leader' over the past 2 years. There was/is (I believe) a group who didn't want to go back to 3.5 (or Pathfinder,) but were also turned off of 4E after the first few books. They took their first venture into non-D&D territory and discovered a world of possibilities they didn't know existed. They still gave Essentials a look to see if it changed what they didn't like; in some cases it did, but in other cases it took 4E further in the direction they already didn't like... sometimes it somehow managed to do both at the same time. I count myself into this category.