Mustrum_Ridcully
Legend
How can a company be a "leader" in its area?
Being the one everyone else want to partner up with?
Being partner with everyone else?
Being the one that sets new industry standards?
Being the one with the most loyal customer base?
Being the one with the largest customer base?
Being the one with the most innovative products?
Being the one with the highest production values?
I think WotC is still a market leader in many areas.
The thing they are currently being weakest at is probably something in relation to their customer base and their business practices.
They have the largest customer base, and also a very loyal one - a lot of people never look outside WotC products. But others might have an even more loyal customer base (Others = Paizo, mostly).
The PDF thing also hits on the loyality thing.
The GSL delays have caused a problem with partnership - sure, a lot of people still want to be their partner, but the first version of the GSL made it hard on many, and overall it shrinked both the numbers of partners and the desire to partner up with them.
There are also areas of their products where they disappoint in production value - namely, they have a bad reputation for failing at online ventures. The DDI as it is great, but there was promised more, and the previous failings (the most recent Gleemax) still are on peoples mind. But on the other hand - they are the only ones that even have such kind of online products, so they probably still win there. It's just that "highest production value" is not as high as we like it ot be.
I definitely thing they are still leading in other areas, for example industry standards in regards to game design process, market research, play-testing, organized play. Heck, with the OGL and the GSL, they make entire game systems an industry standard.
But note that other companies do a lot here, too - Paizo and others "experiment" with open playtests, for example. I am not sure if that is something that can be universally applies, but I think it is an approach that seems to work with smaller companies and smaller customer bases.
Their production values in book are obviously very high, and they set standards there, too. Colored Illustrations, clear layouts and organization have become more common and are expected by the customer today.
Innovation is a little harder to judge - they certainly innovated D&D with 3E and 4E edition a lot, but of course they often just picked good rule concepts from other systems - but combining various new approaches in a coherent manner is also a form of innovation - says me at least
. (I suppose it's not uncommon for larger companies in an area to be innovative by "stealing" from others - Google or Microsoft for example typically do this by buying up smaller companies with an innovative idea to sell it themselves - with more money and reach the have certain advantages the smaller company wouldn't have.)
Being the one everyone else want to partner up with?
Being partner with everyone else?
Being the one that sets new industry standards?
Being the one with the most loyal customer base?
Being the one with the largest customer base?
Being the one with the most innovative products?
Being the one with the highest production values?
I think WotC is still a market leader in many areas.
The thing they are currently being weakest at is probably something in relation to their customer base and their business practices.
They have the largest customer base, and also a very loyal one - a lot of people never look outside WotC products. But others might have an even more loyal customer base (Others = Paizo, mostly).
The PDF thing also hits on the loyality thing.
The GSL delays have caused a problem with partnership - sure, a lot of people still want to be their partner, but the first version of the GSL made it hard on many, and overall it shrinked both the numbers of partners and the desire to partner up with them.
There are also areas of their products where they disappoint in production value - namely, they have a bad reputation for failing at online ventures. The DDI as it is great, but there was promised more, and the previous failings (the most recent Gleemax) still are on peoples mind. But on the other hand - they are the only ones that even have such kind of online products, so they probably still win there. It's just that "highest production value" is not as high as we like it ot be.
I definitely thing they are still leading in other areas, for example industry standards in regards to game design process, market research, play-testing, organized play. Heck, with the OGL and the GSL, they make entire game systems an industry standard.
But note that other companies do a lot here, too - Paizo and others "experiment" with open playtests, for example. I am not sure if that is something that can be universally applies, but I think it is an approach that seems to work with smaller companies and smaller customer bases.
Their production values in book are obviously very high, and they set standards there, too. Colored Illustrations, clear layouts and organization have become more common and are expected by the customer today.
Innovation is a little harder to judge - they certainly innovated D&D with 3E and 4E edition a lot, but of course they often just picked good rule concepts from other systems - but combining various new approaches in a coherent manner is also a form of innovation - says me at least
