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Is WotC's 5E D&D easy? Trust me this isn't what you think... maybe
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<blockquote data-quote="overgeeked" data-source="post: 9293549" data-attributes="member: 86653"><p>Yeah. When I was still running 5E deadly was the baseline for me as well. Anything less seemed like a waste of time.</p><p></p><p>Right. But that pressure comes at the end of the adventuring day, not the start. You have to be 3-5 fights in before those resources start to become scarce. That’s where the players sweat and that’s where the fun begins.</p><p></p><p>I ended up treating named monsters like supervillains. I had a spreadsheet for their stats but let them do whatever made sense in the moment based on their powers. It’s too tedious to make detailed stat blocks. This one controls weather, that one’s a telepath, the other one’s super-strong, go.</p><p></p><p>How many encounters between long rests? Sounds like more than the 2-3 you suggested earlier.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9293549, member: 86653"] Yeah. When I was still running 5E deadly was the baseline for me as well. Anything less seemed like a waste of time. Right. But that pressure comes at the end of the adventuring day, not the start. You have to be 3-5 fights in before those resources start to become scarce. That’s where the players sweat and that’s where the fun begins. I ended up treating named monsters like supervillains. I had a spreadsheet for their stats but let them do whatever made sense in the moment based on their powers. It’s too tedious to make detailed stat blocks. This one controls weather, that one’s a telepath, the other one’s super-strong, go. How many encounters between long rests? Sounds like more than the 2-3 you suggested earlier. [/QUOTE]
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Is WotC's 5E D&D easy? Trust me this isn't what you think... maybe
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