Is your Campaign Setting a mish-mash of supplements?

What is your kind of Campaign Setting?

  • A purist CS : nothing added, nothing changed.

    Votes: 5 3.4%
  • A specific CS with a few minor external additions.

    Votes: 44 30.3%
  • A specific CS with a different set of rules (ex: Dark Sun with AU races and classes)

    Votes: 8 5.5%
  • An abberation of CS, odiously mixing everything and its brother together.

    Votes: 52 35.9%
  • A totally homebrew CS with few or no external influences.

    Votes: 33 22.8%
  • We don't use any CS at all! We play, but don't care to know where!

    Votes: 3 2.1%

Turanil

First Post
I would like to know what kind of settings do you use to run your campaigns. I mean, are you a purist who sticks to one campaign setting (like FR, Dark Sun, Dawnforge, etc.) and don't change anything to it? Or do you like to mess with things and add stuff from many sources, to create a mish-mash of a setting? Here is an example of a kind of mish-mash campaign I am considering to run :

I have various supplements that I much like, some bought recently (as the Medieval Player's Manual), other I have had for some time (such as AU by M. Cook). I don't want to choose one and discard the others, plus I in any of them there is things I like and others I don't like. For example, I much like the AU classes, but don't care for the races; I like many things out of Medieval Player's Manual, but don't want to limit myself to 12th century England (and my players wouldn't want anything of it anyway...).

Thus, I am considering doing this for my next campaign:
1) The general world is Dragonlance CS.
2) The era used is homebrew and vaguely inspired regular Dragonlance eras; it's a time when the "heathen gods" are no more worshipped, but the One God faith has become prevalent. Of course evil cultists of evil deities are still there. (And druids are also available deep in forest only)
3) As such, I use a Christian-like faith directly drawn from Medieval Player's Manual (for classes, church, etc.). I also add a special class of scholar, the Savant, who uses the MPM scholar mixed with the natural magician spellcasting.
4) I don't use the 3.5 monk and sorcerer; but I use all AU classes. Then classes are linked to certain races. For example, elves do not care for the Tower of Wizardry order, but have Magisters (who have nothing to do with wizards); Dwarves spellcasters are Runethanes; etc. Nonetheless, elven / dwarven magic being slightly different from wizardry, each use its own regular book for spells (i.e.: AU or SRD), but wizards have much more magic at their disposal, so Relic and Rituals spells are available.
5) If Relic & Ritual: Excalibur proves to be good, I will see what I can use of it in the campaign.

Another campaign I am considering, is a futuristic one mixed with d20 CoC, but that's another story, and will mostly be a pure homebrew d20 game.

Well, I have still to see if my players are okay with this. Maybe they will prefer a straight Round Table ambiance, so exit AU (yet I would still allow some of its classes) and Dragonlance, and full Excalibur in play.

Now, tell me of your mish-mash campaign settings.
 

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I use a mix of all my supplements ( too much to mention ) . In my last adventure , I introduced the Litorians and the Sibeccai ( of MCAU fame ) who hail from the Southern Lands ( in my campaign world )

In Italy , for mix , or mish-mash ,we use the term " macedonia " , who is a mix of chopped fruit with sugar and lemon juice .

bye to all
 

People have been griping about some of my polls... now I get to gripe about someone elses. :)

In all seriousness, unless your name is Ed Greenwood or you have a photographic memory it is impossible to stick completely to the Forgotten Realms. The same goes with any other setting... only the author (or team of authors) could possibly run a game in their setting without making tiny changes that would alter it from the core setting.

I know my statement is silly and over analyzed... I've been getting a lot of similar answers on my polls. For what it is worth I voted specific with small changes. :D

For what it is worth I run Midnight. :]
 
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I run a homebrew campaign, and while I do use some rules supplements, I don't use any of them for flavour or setting info explicitly (there is a region that uses psionics more frequently than other regions, but I didn't swipe such a region from another product).

Still, while I actually voted 'little or no outside influences' that's not entirely the case - a cursory reading of my setting material would likely show similarities to Middle-Earth and Westeros, and deeper examination would show other influences.

But, no outside rules-based setting influences.
 

I am currently useing a homebrew setting that uses many diffrent books. Mainly the Monster Manuals, Creautre Collections, and other Monster Books. The current world the PC's are on is one of two Nexus worlds.
 

Biased Slant

Yet another poll presented with bias in the options.

Adding value laden words like "odious" to an option indicate a bias against the answer. The person creating this poll did not provide an option that indicates a DM uses a campaign setting that is built on a solid pre-made foundation, with many other elements form different sources (perhaps even including homebrew).

For example, I use the Map of Greyhawk, the Portals of Faerun, and adventures from multiple sources. But the words "odious" and "everything" make the only option this might fit an unacceptable choice.
 

Purist (currently)

I currently run a very pure 1E ADnD Forgotten Realms campaign. The only supplements that I use are the ones in the original 1E FR Campaign Setting in the old Grey Box. In fact, the only book the players are allowed to look at are the PHB, the only books that I use are the DMG and MM, plus the boxed set. It's been pretty cool. I guess many might think that's Archaic, but it works for us.
 

Adding value laden words like "odious" to an option indicate a bias against the answer. The person creating this poll did not provide an option that indicates a DM uses a campaign setting that is built on a solid pre-made foundation, with many other elements form different sources (perhaps even including homebrew).

You are right. Nonetheless, my viewpoint is that all these polls are mainly for fun, rather than a serious statistical survey for university scholars. Note also that since I am not English-native speaker, I have sometimes difficulties to find the best words and style (if I ever succeed at it :\ ).
 

couldn't find an option to vote for

Hi,

I tend to mix and match, but not odiously!

Some examples:

* Freeport set off the coast of the Flanaess.
* Rokugan moved to the west of the Flanaess
* Nyambe's classes races, monsters, magic items etc used for the Hepmonaland jungles.
* Crossroads and Backroads from Magic of Faerun used in Greyhawk.
* Elements of Ptolus (Monte Cook's city) and Bluffside used in Zazesspur, Tethyr (Forgotten Realms).
* AU classes, the litorians (the Shaar) and the sibeccai (Mulhorand) used in FR.

Cheers


Richard
 

Turanil said:
You are right. Nonetheless, my viewpoint is that all these polls are mainly for fun, rather than a serious statistical survey for university scholars. Note also that since I am not English-native speaker, I have sometimes difficulties to find the best words and style (if I ever succeed at it :\ ).

Thank you!!! At last, someone who understands that the polls are about fun. I make them because they generate opinionated discussion which makes my day go by. Some people pick them apart as if they were critiqueing a doctoral thesis. Don't read too far into the choices folks...

RichGreen said:
* Freeport set off the coast of the Flanaess.
Wasn't that the intent of Freeport from the beginning? It never was intended to be a whole campaign setting unto itself, just a very detailed city that could be dropped into almost any setting. I say almost because I looked at it thinking I might drop it into Midnight but the feel wasn't right.
 
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