Drew said:
I'm interested in your world ideas. I recall a thread a while back about using different rules of physics in D&D. In a nutshell, how does incorporating Aristotelian physics change D&D? Where can I go to get a readable (to a layman) explanation of said physics?
Sorry I can't really help you on getting a precis of Aristotelian physics. I might recommend a general history of science textbook for undergraduate courses.
Generally, Aristotelian physics are closer to the physics our observations and intuition predict about the physical world. So, about 99% of observed phenomena work just the same as they do in any other model of physics; Aristotle just explains these phenomena differently. Fire is the lightest element, followed by air, followed by water, followed by earth; so things that are all earth fall down because it is in their heavy nature to go down towards the centre of the earth/universe. Similarly, fire goes up because it is in its inherent nature to do so. Heavy things fall; light things float. The phenomena don't change, just the explanations. Often heavy things really do fall faster than light things but while Newtonian physics has to factor in such difficult things as friction, force, etc. to explain this, in Aristotelian physics, it is just a self-evident truth.
Aristotelian physics are generally only really different in that they predict very different things will happen if you go outside of normal day-to-day observable phenomena. You can't get to the moon because you'll bump into a sphere made out of quintessence; water doesn't conduct electricity ever because electricity is fire and therefore can't travel through water; etc.
The reason I use Aristotelian physics for D&D is not because they are more fascinating but because D&D, quite accidentally I understand, already uses a bunch of things from this model. D&D uses the four elements rather than the 100+ modern physics uses; falling objects don't seem to accelerate under the falling damage rules; D&D economics breaks when inflation starts operating; etc. I fell into Aristotelian physics because running D&D under the system required less work than running it under Newtonian physics. People couldn't create vacuums, couldn't use electricity, couldn't cause inflation; using Aristotelian physics started out as my excuse for why a bunch of really inconvenient things just weren't allowed in the game.
So, read up a little on Aristotle's physics but don't sweat it too much. Just try to forget Newtonian/Einsteinian physics and instead go with your visceral, common-sense ideas about how the world works rather than what you "know" to be true scientifically. That should cover about 90% of it.