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Is'Merith Character Sheets
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<blockquote data-quote="The Grassy Gnoll" data-source="post: 6744667" data-attributes="member: 6788652"><p>Name: Alejandro </p><p>Race: Forest Gnome </p><p>Class: Barbarian - Path of the Berserker</p><p>Background: Urchin</p><p>Level: 4</p><p></p><p>[sblock=Stats]STR 15 (+2)</p><p>DEX 15 (+2)*</p><p>CON 12 (+1)</p><p>INT 13 (+1)</p><p>WIS 10 (+0)</p><p>CHA 8 (-1)</p><p>*includes Gnome racial adjustment</p><p>Proficiency Bonus +2</p><p></p><p>Max HP 38</p><p>Current HP: 30</p><p>AC 16 (18 with shield)</p><p>Move 25'</p><p>Initiative +2[/sblock]</p><p></p><p>[sblock=Racial traits]Speak with Small Animals</p><p>Minor Illusion (spell save DC 11)</p><p>Gnome Cunning - ADV v Int, Wis, Cha magic saves</p><p>Dark vision 60'</p><p>Languages: common, gnomish[/sblock]</p><p></p><p>[sblock=Proficiencies]</p><p>Armour: Light, medium, shields</p><p>Weapon: Simple, martial </p><p>Tools: Disguise kit, Thieves tools</p><p>Saving throws: STR, CON</p><p>Skills: Athletics, Intimidation, Sleight of hand, Stealth[/sblock]</p><p></p><p>[sblock=Feats]</p><p>Polearm Master</p><p>- When using Qstaff, Bonus Action to make attack with other end -1d4 bludgeoning</p><p>- Gain Opportunity Attack when creature enters my reach[/sblock]</p><p></p><p>[sblock=Equipment]</p><p>WEAPONS</p><p>Morning Star (+4 to hit, 1d8+2)</p><p>Silvered Decorated Quarterstaff (+4 to hit, 1d8+2/1d10+2)</p><p>Daggers x4 (+4 to hit, 1d4+2; Thrown range 20/30, +3/1d4+2)</p><p>Small knife </p><p></p><p>ARMOUR</p><p>Breastplate</p><p>Shield (+2 AC)</p><p>Robes</p><p>Lizardfolk shield (spiked) (broken)</p><p></p><p>BACKPACK</p><p>- Bedroll</p><p>- Mess tin</p><p>- Tinderbox</p><p>- Torches x10</p><p>- Rations x10 days</p><p>- Waterskin</p><p>- 50' hempen rope</p><p>- Map of Is'Merith (very complex, private code)</p><p>- Token of family: tiny music box</p><p>- Common clothes</p><p>- Thieves' tools</p><p>- Half orc tusk (gold)</p><p>- Half Orc teeth (gold)</p><p></p><p>BELT POUCH:</p><p>Gold pieces 69</p><p>Silver pieces 97</p><p>Copper pieces 34</p><p></p><p></p><p>MISCELLANEOUS/BACK AT BASE</p><p></p><p></p><p>COMPANIONS</p><p>Pet Mouse (Archibald)</p><p>[/sblock]</p><p></p><p>[sblock=Class & Background Abilities]<strong>Rage</strong> (3 per long rest)</p><p>Adv on STR checks and saves</p><p>Melee: +2 damage if use STR </p><p>Resistant: bludgeoning, piercing, slashing</p><p></p><p><strong>Frenzy</strong> </p><p>Gain one melee attack as a bonus action.</p><p>Suffer 1x level of exhaustion when ends</p><p></p><p><strong>Reckless Attack</strong> </p><p>Gain Adv on STR attacks, gives same to opponent</p><p></p><p><strong>Danger Sense </strong></p><p></p><p><strong>Unarmoured Defence</strong></p><p>AC = 10+DEX mod+CON mod</p><p></p><p><strong>City Secrets</strong></p><p><strong></strong>x2 speed outside combat in city[/sblock]</p><p></p><p>[sblock=Traits etc]Trait: bluntly say what others hint at</p><p>Ideal: community </p><p>Bond: owe survival to another urchin</p><p>Flaw: kill in sleep rather than fight fair[/sblock]</p><p></p><p>[sblock=History]Alejandro was left an abandoned urchin child on the streets of Is'Merith after a trip to the great city left his parents dead. Forest gnome craftsmen from the borders of the desert, they had come to the city to trade.</p><p>Alas for Alejandro, a disturbance in the market square led to a cart careening into his horrified parents, trapped between their stall and the solid stone wall behind them. Both parents were killed instantly, leaving young Alejandro (only a youthful nine year old in human terms) alone, scared, and angry.</p><p>Unable to go home, he took to the streets where he found solace from the knocks and blows of a cruel world in the Undercity in the company of the small creatures of the settlement - rats, mice, cats, and small birds. </p><p>Constantly picked upon for his small stature and seemingly weak body, he grew to be a formidable fighter, with a reputation for taking no prisoners and a tendency to attack wildly with a ferocity startling to see on his youthful gnomish features.</p><p>A fellow urchin, Nora, a human woman, took pity on Alejandro after he was found badly beaten by a gang of thieves, cradling a tiny mouse in his hands. This mouse, which he names Archibald, was being chased by the thieves and Alejandro went to its rescue and paid for his trouble in blood and pain. Nora took him in and protected him, showing him the back ways of the city. Nora is a secretive woman who has increasingly hidden in the shadows as the years passed by, telling Alejandro of a terrible illness she suffers from. He still checks in on her in her hideaway regularly and feels a very mother-son protection towards her, but her movements remain a mystery and her true self is a tale he hasn't been able to read, despite asking his animal friends about her.</p><p>Now he has grown into a man and has a name made for himself of sorts in the Undercity. He has rejected the welfare of the state in order to live on the margins, and always always with an eye out to find the people responsible for the terrible tragedy that befell his parents - all he knows for sure is that the people who set the cart in motion were half-orcs, a race he has never trusted since.[/sblock]</p></blockquote><p></p>
[QUOTE="The Grassy Gnoll, post: 6744667, member: 6788652"] Name: Alejandro Race: Forest Gnome Class: Barbarian - Path of the Berserker Background: Urchin Level: 4 [sblock=Stats]STR 15 (+2) DEX 15 (+2)* CON 12 (+1) INT 13 (+1) WIS 10 (+0) CHA 8 (-1) *includes Gnome racial adjustment Proficiency Bonus +2 Max HP 38 Current HP: 30 AC 16 (18 with shield) Move 25' Initiative +2[/sblock] [sblock=Racial traits]Speak with Small Animals Minor Illusion (spell save DC 11) Gnome Cunning - ADV v Int, Wis, Cha magic saves Dark vision 60' Languages: common, gnomish[/sblock] [sblock=Proficiencies] Armour: Light, medium, shields Weapon: Simple, martial Tools: Disguise kit, Thieves tools Saving throws: STR, CON Skills: Athletics, Intimidation, Sleight of hand, Stealth[/sblock] [sblock=Feats] Polearm Master - When using Qstaff, Bonus Action to make attack with other end -1d4 bludgeoning - Gain Opportunity Attack when creature enters my reach[/sblock] [sblock=Equipment] WEAPONS Morning Star (+4 to hit, 1d8+2) Silvered Decorated Quarterstaff (+4 to hit, 1d8+2/1d10+2) Daggers x4 (+4 to hit, 1d4+2; Thrown range 20/30, +3/1d4+2) Small knife ARMOUR Breastplate Shield (+2 AC) Robes Lizardfolk shield (spiked) (broken) BACKPACK - Bedroll - Mess tin - Tinderbox - Torches x10 - Rations x10 days - Waterskin - 50' hempen rope - Map of Is'Merith (very complex, private code) - Token of family: tiny music box - Common clothes - Thieves' tools - Half orc tusk (gold) - Half Orc teeth (gold) BELT POUCH: Gold pieces 69 Silver pieces 97 Copper pieces 34 MISCELLANEOUS/BACK AT BASE COMPANIONS Pet Mouse (Archibald) [/sblock] [sblock=Class & Background Abilities][B]Rage[/B] (3 per long rest) Adv on STR checks and saves Melee: +2 damage if use STR Resistant: bludgeoning, piercing, slashing [B]Frenzy[/B] Gain one melee attack as a bonus action. Suffer 1x level of exhaustion when ends [B]Reckless Attack[/B] Gain Adv on STR attacks, gives same to opponent [B]Danger Sense [/B] [B]Unarmoured Defence[/B] AC = 10+DEX mod+CON mod [B]City Secrets [/B]x2 speed outside combat in city[/sblock] [sblock=Traits etc]Trait: bluntly say what others hint at Ideal: community Bond: owe survival to another urchin Flaw: kill in sleep rather than fight fair[/sblock] [sblock=History]Alejandro was left an abandoned urchin child on the streets of Is'Merith after a trip to the great city left his parents dead. Forest gnome craftsmen from the borders of the desert, they had come to the city to trade. Alas for Alejandro, a disturbance in the market square led to a cart careening into his horrified parents, trapped between their stall and the solid stone wall behind them. Both parents were killed instantly, leaving young Alejandro (only a youthful nine year old in human terms) alone, scared, and angry. Unable to go home, he took to the streets where he found solace from the knocks and blows of a cruel world in the Undercity in the company of the small creatures of the settlement - rats, mice, cats, and small birds. Constantly picked upon for his small stature and seemingly weak body, he grew to be a formidable fighter, with a reputation for taking no prisoners and a tendency to attack wildly with a ferocity startling to see on his youthful gnomish features. A fellow urchin, Nora, a human woman, took pity on Alejandro after he was found badly beaten by a gang of thieves, cradling a tiny mouse in his hands. This mouse, which he names Archibald, was being chased by the thieves and Alejandro went to its rescue and paid for his trouble in blood and pain. Nora took him in and protected him, showing him the back ways of the city. Nora is a secretive woman who has increasingly hidden in the shadows as the years passed by, telling Alejandro of a terrible illness she suffers from. He still checks in on her in her hideaway regularly and feels a very mother-son protection towards her, but her movements remain a mystery and her true self is a tale he hasn't been able to read, despite asking his animal friends about her. Now he has grown into a man and has a name made for himself of sorts in the Undercity. He has rejected the welfare of the state in order to live on the margins, and always always with an eye out to find the people responsible for the terrible tragedy that befell his parents - all he knows for sure is that the people who set the cart in motion were half-orcs, a race he has never trusted since.[/sblock] [/QUOTE]
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