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<blockquote data-quote="pathfinderq1" data-source="post: 6746506" data-attributes="member: 48394"><p>Name: "Mina"; Yasmina bina G'Shar of House Silverfrost</p><p></p><p>[sblock= Stat block/details]</p><p>>Half-elf, female; CG (tending Neutral)</p><p>>Former minor noble; now apprentice 'adventurer' (and budding revolutionary)</p><p>>Bard 3 (Lore)/Rogue 1</p><p>>Hit points: 27 (8+1+5+1+5+1+5+1)</p><p>>Armor class: 15 (Studded leather/ 12, +3 DEX)</p><p>>Initiative: +4</p><p>>Size= Medium; Speed= 30 feet</p><p>>Passive Perception 16; Darkvision 60 feet</p><p>-STR 8 (-1)</p><p>-CON 12 (+1)</p><p>-DEX 16 (+3, save +5)</p><p>-INT 10 (+0)</p><p>-WIS 14 (+2)</p><p>-CHA 16 (+3, save +5)</p><p>[/sblock]</p><p></p><p>[sblock= Background]</p><p>>Background: Noble (ex-), Criminal</p><p>>Trait 1: I am always calm and serene, even in the face of disaster- or at least I appear to be. I never raise my voice, or let my true emotions show.</p><p>>Trait 2: I've never left the city (and until recently hardly ever left my family compound)- the outside world is full of wonders.</p><p>>Trait: I still have a taste for the finer things in life- that is where most of my money goes...</p><p>>Ideal: (Freedom) Chains were made to be broken- as are those who would forge them. (While I was born a noble, I feel that the current society must be changed- too many people are subject to too few). (AKA: "I'm not going to stop the wheel. I'm going to break the wheel.")</p><p>>Bond: A powerful person killed someone I love. Someday soon I will have my revenge. (My brother killed my father and beloved tutor/surrogate mother figure; I will have my revenge on him, and his political cronies).</p><p>>Flaw: I will never fully trust anyone other than myself- those days of naivete are past.</p><p>>Background feature: Position of privilege (modified). While Yasmina can no longer draw upon the resources of her family in any kind of public or long-term way, she can still pass as a member of the nobility (or as a servant or courtier, perhaps), and she has an extensive knowledge of the various Houses (important names, alliances and areas of influence, and minutia such as who owns which estate). She also has knowledge about behavior, forms of address, and other such protocol. (Due to her rather unusual training, she also has a very basic awareness of the criminal underworld in Is’Merith- she has no official contacts, but she is at least aware that there is such a network; most nobles would have no idea…)</p><p></p><p>>History: Alamira Silverfrost was one of the archmages in the army which ruined the old empire and led to the current society of Is’Merith. House Silverfrost is one of the oldest families in the city- though they have never been among the most powerful, they have often been seen as valuable allies, and they have always weathered the storms and conflicts of the court quite well. One of their secrets (known only to the head of the House and the designated heir) is their employment of surplus children as spies, and occasionally assassins- it was a tactic that was rarely used, but it helped them keep their position.</p><p> Yasmina is one such offspring of the House- as the third daughter and youngest child of her generation, she would otherwise have been entirely superfluous. Her father hired a particular nanny and tutor, an elderly gnomish woman with a rather unusual skill set- and Yasmina was educated from an early age to be of service to her house. To all outward appearances, she was as flighty and ornamental as one might expect, trained in courtly dance, graces, and repartee. Her true training was far more complex, however- and if she had been able to complete it, she would surely have been an exceptional agent for the family. Unfortunately, she is still fairly young, and her training is hardly complete. When her second-eldest brother staged a household coup (with the advice and assistance of other noble houses who sought Silverfrost’s resources and alliance), Yasmina’s father and his heir were slain, as was her tutor- in short, everyone who knew her secret. Yasmina herself managed to gather a few belongings before she fled- and her brother could care less about the loss of one more flighty ornamental mouth to feed; he was too busy abusing his new position as head of the House. Yasmina is believed to be dead, or perhaps to have fled the city for foreign lands- in fact she has only left the inner ring; she wants to develop her skills enough to avenge her family and cleanse the name of her House (though she is well aware the journey will be a long one).</p><p></p><p>>Description:</p><p>-5'0" tall; 103 lbs</p><p>-Hair: Black, naturally wavy but cut short</p><p>-Eyes: Brown</p><p>-Usually dresses in plain, well-made traveling clothes of a loose, flowing style (save for the sleeves, which are tightly laced from elbow to wrist). Accents plain clothing with decorative sash and embroidered slippers- not a dandy or fashionista certainly, but not too plain either; it fits with her 'entertainer' persona. Still has one set of fancy clothes, just in case. Typically wears a veil, like many modest (or sun-fearing) women, and keeps her armor and most weapons concealed.</p><p></p><p>[/sblock]</p><p></p><p>[sblock= Class and Race features]</p><p>>Race: Half-elf</p><p>-Size Medium, Speed 30 feet</p><p>-Ability score increases: +2 CHA, +1 each to any two (DEX, WIS)</p><p>-Languages: Common, Elven, 1 other</p><p>-Darkvision 60 feet</p><p>-Skill versatility: Proficiency in any two skills</p><p>-Fey ancestry: Advantage on saves vs. charm, cannot be put to sleep by magic</p><p></p><p>>Class: Bard</p><p>-Proficiencies: Light armor; Simple weapons, hand crossbow, longsword, rapier, shortsword; Any three musical instruments; Any three skills; DEX and CHA saves.</p><p>-Bardic spellcasting (CHA-based, can use musical instrument as arcane focus; ritual casting)</p><p>-Bardic inspiration: +1d6; 3x/day</p><p>-Jack of all trades: Apply half of proficiency bonus (+1) to all ability checks that do not have proficiency (Initiative and most skill checks)</p><p>-Song of rest: Add +1d6 HP to any HP restored (By spending HD) during a short rest, for self and allies (with appropriate performance)</p><p>-Cutting words: Use Bardic Inspiration die to reduce enemy attack, ability check, or damage roll; usable within 60 feet, must apply before result of check is known.</p><p>-Expertise: Double proficiency bonus in two skills (History, Insight)</p><p>-Bonus proficiencies (College of Lore): Gain 3 extra skill proficiencies (Arcana, Medicine, Investigate)</p><p></p><p>>Class: Rogue MC</p><p>-Add one skill from class list (Insight) and proficiency in thieves tools</p><p>-Add Thieves Cant to languages</p><p>-Sneak attack: +1d6 in appropriate situations</p><p>-Expertise: Double proficiency bonus in two selected skills (Perception, Deception)</p><p></p><p>>Background: Noble (ex-)/Criminal</p><p>-Two skills: History, Persuasion</p><p>-Two tool proficiencies/Languages: Herbalism kit, Language- draconic</p><p>-Feature: Position of privilege (modified)</p><p>[/sblock]</p><p></p><p>[sblock= Proficiencies]</p><p>>Proficient skills: Acrobatics +5, Arcana +2, Athletics +1, Deception +7 (x), History +4 (x), Insight +6 (x), Investigate +2, Medicine +5, Perception +6 (x), Performance +5, Persuasion +5</p><p>>Other skills: Animal handling +2, Intimidation +3, Nature +0, Religion +0, Sleight of hand +3, Stealth +3, Survival +2</p><p>>*NOTE: Add half proficiency bonus to ability checks (including Initiative and most skills) that do not have proficiency</p><p>>Languages: Common, Elven, Gnomish, Draconic</p><p>>Tool proficiencies: Herbalism kit, Flute, Drum, Hammer dulcimer, Thieves tools</p><p>>Feats/ASI: (none yet)</p><p>[/sblock]</p><p></p><p>[sblock= Magic]</p><p>>Bard: CHA-based (Attack +5; Save DC 13)</p><p>Cantrips known: Prestidigitation, Vicious mockery</p><p>Spells known: (5) Disguise self, Detect magic, Healing word, Comprehend languages, Lesser restoration, Suggestion </p><p>Spell slots: Level 1= 4; Level 2= 2</p><p>xx</p><p>[/sblock]</p><p></p><p>[sblock= Equipment, etc.]</p><p>-Studded leather armor</p><p>-Flute</p><p>-Small drum</p><p>-Dagger (x4)</p><p>-Traveler's clothes (x2)</p><p>-Short bow</p><p>-Quiver, 30 arrows</p><p>-Explorer's pack (no rope or torches, 2 days rations)</p><p>-Belt pouch (x2)</p><p>-Whetstone</p><p>-Fine clothes (1 set)</p><p>-Thieves tools</p><p>-Disguise kit</p><p>-Signet ring (House Silverfrost)</p><p>-2 sets of ID (One for her 'actual' identity- of very limited usefulness to anyone who is aware of her recent change in status; one for 'Mina Nightsong', apprentice bard/dancer/entertainer)</p><p>-Healers kit</p><p>-Comfortable lifestyle (10 days prepaid)(Used: 2)</p><p>-10 gp +assorted small coins</p><p>[/sblock]</p><p></p><p>[sblock= Equipment for desert/mines trip]</p><p>-ID documents (Mina Nightsong)</p><p>-Healer's kit</p><p>-Traveler's clothes (1 set, worn)</p><p>-Short bow, quiver, 20 arrows</p><p>-Dagger (x2)</p><p>-Waterskin</p><p>-Explorer's pack (no rope or torches, 2 days rations)</p><p>-Flute</p><p>-Studded leather armor</p><p>-Belt pouch</p><p>-Whetstone</p><p>-Thieves tools</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="pathfinderq1, post: 6746506, member: 48394"] Name: "Mina"; Yasmina bina G'Shar of House Silverfrost [sblock= Stat block/details] >Half-elf, female; CG (tending Neutral) >Former minor noble; now apprentice 'adventurer' (and budding revolutionary) >Bard 3 (Lore)/Rogue 1 >Hit points: 27 (8+1+5+1+5+1+5+1) >Armor class: 15 (Studded leather/ 12, +3 DEX) >Initiative: +4 >Size= Medium; Speed= 30 feet >Passive Perception 16; Darkvision 60 feet -STR 8 (-1) -CON 12 (+1) -DEX 16 (+3, save +5) -INT 10 (+0) -WIS 14 (+2) -CHA 16 (+3, save +5) [/sblock] [sblock= Background] >Background: Noble (ex-), Criminal >Trait 1: I am always calm and serene, even in the face of disaster- or at least I appear to be. I never raise my voice, or let my true emotions show. >Trait 2: I've never left the city (and until recently hardly ever left my family compound)- the outside world is full of wonders. >Trait: I still have a taste for the finer things in life- that is where most of my money goes... >Ideal: (Freedom) Chains were made to be broken- as are those who would forge them. (While I was born a noble, I feel that the current society must be changed- too many people are subject to too few). (AKA: "I'm not going to stop the wheel. I'm going to break the wheel.") >Bond: A powerful person killed someone I love. Someday soon I will have my revenge. (My brother killed my father and beloved tutor/surrogate mother figure; I will have my revenge on him, and his political cronies). >Flaw: I will never fully trust anyone other than myself- those days of naivete are past. >Background feature: Position of privilege (modified). While Yasmina can no longer draw upon the resources of her family in any kind of public or long-term way, she can still pass as a member of the nobility (or as a servant or courtier, perhaps), and she has an extensive knowledge of the various Houses (important names, alliances and areas of influence, and minutia such as who owns which estate). She also has knowledge about behavior, forms of address, and other such protocol. (Due to her rather unusual training, she also has a very basic awareness of the criminal underworld in Is’Merith- she has no official contacts, but she is at least aware that there is such a network; most nobles would have no idea…) >History: Alamira Silverfrost was one of the archmages in the army which ruined the old empire and led to the current society of Is’Merith. House Silverfrost is one of the oldest families in the city- though they have never been among the most powerful, they have often been seen as valuable allies, and they have always weathered the storms and conflicts of the court quite well. One of their secrets (known only to the head of the House and the designated heir) is their employment of surplus children as spies, and occasionally assassins- it was a tactic that was rarely used, but it helped them keep their position. Yasmina is one such offspring of the House- as the third daughter and youngest child of her generation, she would otherwise have been entirely superfluous. Her father hired a particular nanny and tutor, an elderly gnomish woman with a rather unusual skill set- and Yasmina was educated from an early age to be of service to her house. To all outward appearances, she was as flighty and ornamental as one might expect, trained in courtly dance, graces, and repartee. Her true training was far more complex, however- and if she had been able to complete it, she would surely have been an exceptional agent for the family. Unfortunately, she is still fairly young, and her training is hardly complete. When her second-eldest brother staged a household coup (with the advice and assistance of other noble houses who sought Silverfrost’s resources and alliance), Yasmina’s father and his heir were slain, as was her tutor- in short, everyone who knew her secret. Yasmina herself managed to gather a few belongings before she fled- and her brother could care less about the loss of one more flighty ornamental mouth to feed; he was too busy abusing his new position as head of the House. Yasmina is believed to be dead, or perhaps to have fled the city for foreign lands- in fact she has only left the inner ring; she wants to develop her skills enough to avenge her family and cleanse the name of her House (though she is well aware the journey will be a long one). >Description: -5'0" tall; 103 lbs -Hair: Black, naturally wavy but cut short -Eyes: Brown -Usually dresses in plain, well-made traveling clothes of a loose, flowing style (save for the sleeves, which are tightly laced from elbow to wrist). Accents plain clothing with decorative sash and embroidered slippers- not a dandy or fashionista certainly, but not too plain either; it fits with her 'entertainer' persona. Still has one set of fancy clothes, just in case. Typically wears a veil, like many modest (or sun-fearing) women, and keeps her armor and most weapons concealed. [/sblock] [sblock= Class and Race features] >Race: Half-elf -Size Medium, Speed 30 feet -Ability score increases: +2 CHA, +1 each to any two (DEX, WIS) -Languages: Common, Elven, 1 other -Darkvision 60 feet -Skill versatility: Proficiency in any two skills -Fey ancestry: Advantage on saves vs. charm, cannot be put to sleep by magic >Class: Bard -Proficiencies: Light armor; Simple weapons, hand crossbow, longsword, rapier, shortsword; Any three musical instruments; Any three skills; DEX and CHA saves. -Bardic spellcasting (CHA-based, can use musical instrument as arcane focus; ritual casting) -Bardic inspiration: +1d6; 3x/day -Jack of all trades: Apply half of proficiency bonus (+1) to all ability checks that do not have proficiency (Initiative and most skill checks) -Song of rest: Add +1d6 HP to any HP restored (By spending HD) during a short rest, for self and allies (with appropriate performance) -Cutting words: Use Bardic Inspiration die to reduce enemy attack, ability check, or damage roll; usable within 60 feet, must apply before result of check is known. -Expertise: Double proficiency bonus in two skills (History, Insight) -Bonus proficiencies (College of Lore): Gain 3 extra skill proficiencies (Arcana, Medicine, Investigate) >Class: Rogue MC -Add one skill from class list (Insight) and proficiency in thieves tools -Add Thieves Cant to languages -Sneak attack: +1d6 in appropriate situations -Expertise: Double proficiency bonus in two selected skills (Perception, Deception) >Background: Noble (ex-)/Criminal -Two skills: History, Persuasion -Two tool proficiencies/Languages: Herbalism kit, Language- draconic -Feature: Position of privilege (modified) [/sblock] [sblock= Proficiencies] >Proficient skills: Acrobatics +5, Arcana +2, Athletics +1, Deception +7 (x), History +4 (x), Insight +6 (x), Investigate +2, Medicine +5, Perception +6 (x), Performance +5, Persuasion +5 >Other skills: Animal handling +2, Intimidation +3, Nature +0, Religion +0, Sleight of hand +3, Stealth +3, Survival +2 >*NOTE: Add half proficiency bonus to ability checks (including Initiative and most skills) that do not have proficiency >Languages: Common, Elven, Gnomish, Draconic >Tool proficiencies: Herbalism kit, Flute, Drum, Hammer dulcimer, Thieves tools >Feats/ASI: (none yet) [/sblock] [sblock= Magic] >Bard: CHA-based (Attack +5; Save DC 13) Cantrips known: Prestidigitation, Vicious mockery Spells known: (5) Disguise self, Detect magic, Healing word, Comprehend languages, Lesser restoration, Suggestion Spell slots: Level 1= 4; Level 2= 2 xx [/sblock] [sblock= Equipment, etc.] -Studded leather armor -Flute -Small drum -Dagger (x4) -Traveler's clothes (x2) -Short bow -Quiver, 30 arrows -Explorer's pack (no rope or torches, 2 days rations) -Belt pouch (x2) -Whetstone -Fine clothes (1 set) -Thieves tools -Disguise kit -Signet ring (House Silverfrost) -2 sets of ID (One for her 'actual' identity- of very limited usefulness to anyone who is aware of her recent change in status; one for 'Mina Nightsong', apprentice bard/dancer/entertainer) -Healers kit -Comfortable lifestyle (10 days prepaid)(Used: 2) -10 gp +assorted small coins [/sblock] [sblock= Equipment for desert/mines trip] -ID documents (Mina Nightsong) -Healer's kit -Traveler's clothes (1 set, worn) -Short bow, quiver, 20 arrows -Dagger (x2) -Waterskin -Explorer's pack (no rope or torches, 2 days rations) -Flute -Studded leather armor -Belt pouch -Whetstone -Thieves tools [/sblock] [/QUOTE]
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