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Isn't "Disciplined" Useless?
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<blockquote data-quote="CapnZapp" data-source="post: 6588516" data-attributes="member: 12731"><p>This is not as clear-cut as you might imply. </p><p></p><p>First off: it is now the year 2015, and <strong>the playtest abilities have been replaced</strong>. Just a friendly heads up <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>But for those of us running adventures like <em>Scourge of the Sword Coast</em> or, as in my case, <em>Legacy of the Crystal Shard</em>, it would still be useful to fully understand "Disciplined".</p><p></p><p>Q1: Is Disciplined a trait or an action? Or both?</p><p>It is presented as a trait, but it is referencing itself as an action. </p><p>This thread presumes it is an action. On the other hand, this thread proves this to be a bad idea... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Q2: Is Disciplined the same as Commander?</p><p></p><p>---</p><p></p><p>My own take would be that the MM ability/trait/whatever "Martial advantage" is to be added to all hobgoblins, granting them a level-appropriate (and thus scary) sneak-attack-like ability to all hobgobs for bonus damage when flanking.</p><p></p><p>Then, the +2 Commander/Disciplined business is replaced by Leadership, which you should give to boss/sub-boss hobgobs only. One minute per rest (read "always until death takes the hobgob" <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> ) it can give a d4 as a bonus to attacks and saves, to its allies. </p><p></p><p>Cheers,</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6588516, member: 12731"] This is not as clear-cut as you might imply. First off: it is now the year 2015, and [B]the playtest abilities have been replaced[/B]. Just a friendly heads up :) But for those of us running adventures like [I]Scourge of the Sword Coast[/I] or, as in my case, [I]Legacy of the Crystal Shard[/I], it would still be useful to fully understand "Disciplined". Q1: Is Disciplined a trait or an action? Or both? It is presented as a trait, but it is referencing itself as an action. This thread presumes it is an action. On the other hand, this thread proves this to be a bad idea... :) Q2: Is Disciplined the same as Commander? --- My own take would be that the MM ability/trait/whatever "Martial advantage" is to be added to all hobgoblins, granting them a level-appropriate (and thus scary) sneak-attack-like ability to all hobgobs for bonus damage when flanking. Then, the +2 Commander/Disciplined business is replaced by Leadership, which you should give to boss/sub-boss hobgobs only. One minute per rest (read "always until death takes the hobgob" ;) ) it can give a d4 as a bonus to attacks and saves, to its allies. Cheers, [/QUOTE]
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