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Isolation of the Dark Sun multiverse
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<blockquote data-quote="Shemeska" data-source="post: 3327003" data-attributes="member: 11697"><p><strong>Whisper my name and I'll come calling</strong></p><p></p><p></p><p></p><p>It's an option yes, but I've felt it was a superfluous thing given that it's the same role that the deep ethereal already had. That latter plane was an unplumbed, infinite ocean of probability that the Great Wheel might have simply been one solitary multiverse of many that budded off of it. Several examples of such seperate multiverses, or perhaps supra-Wheel architecture perhaps, were mentioned in various places.</p><p></p><p></p><p></p><p>Planescape didn't originate the idea of the Great Wheel as a unified D&D cosmology, it just took it as a central focus and ran with it. A unified cosmology among the various major D&D settings was already there in 1e (as much as some DL fans may hate to acknowledge).</p><p></p><p>I'm not against seperate, unique cosmologies, I just don't like retroactively applying such things to settings with absolutely no attempt to explain the shift in-game when it's destructive, rather than additive change and there was already decades of material in place on the topic. Eberron having a unique cosmology from the start, go for it and create things that stand on their own, it's cool, but for instance FR and its 'its always been this way' debacle could have been handled infinitely better.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 3327003, member: 11697"] [b]Whisper my name and I'll come calling[/b] It's an option yes, but I've felt it was a superfluous thing given that it's the same role that the deep ethereal already had. That latter plane was an unplumbed, infinite ocean of probability that the Great Wheel might have simply been one solitary multiverse of many that budded off of it. Several examples of such seperate multiverses, or perhaps supra-Wheel architecture perhaps, were mentioned in various places. Planescape didn't originate the idea of the Great Wheel as a unified D&D cosmology, it just took it as a central focus and ran with it. A unified cosmology among the various major D&D settings was already there in 1e (as much as some DL fans may hate to acknowledge). I'm not against seperate, unique cosmologies, I just don't like retroactively applying such things to settings with absolutely no attempt to explain the shift in-game when it's destructive, rather than additive change and there was already decades of material in place on the topic. Eberron having a unique cosmology from the start, go for it and create things that stand on their own, it's cool, but for instance FR and its 'its always been this way' debacle could have been handled infinitely better. [/QUOTE]
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