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<blockquote data-quote="Shenlong_Gundam" data-source="post: 2560416"><p><strong>Last time, Dessies, this time etiquette and Freedom</strong></p><p></p><p>Now then, let’s hit the etiquette parts of this. I’ll start simply by and expand on Trel’s entrance stuff. Like she said, WizO_Trelian enters, does NOT mean that Trel has entered the room. It means that her player is there. Don’t respond to that, seriously, do not. It is bad etiquette because the person isn’t there. And on the flipside, DON’T make that your entrance. This is a bit from one of my entrances to the site once.</p><p></p><p>[QUOTE="Shenlong_”]</p><p><Imagine "Shenlong_ enters.”></p><p>Dontella smiles, reaching over and mussing with Abby’s hair.</p><p>Shenlong_ steps in, shutting the door with his heel.</p></blockquote><p>There you go, that second post, is when Shen has actually come into the room. That was the tavern, by the way. After that the greetings where made. And I have to urge people to actually enter the room by something simple as well, even ‘slips in’ is better than nothing at all.</p><p></p><p>I’m going to skip her bit on talking to others; it is so well in depth, which nothing can be expanded on! I’m going to skip straight to Freedom of Destiny. This is a big cringer in the ISRP areas. There are no DMs or GMs, you choose what happens to your character. But even then, it is to a point, just be reasonable, use common sense.</p><p></p><p></p><p></p><p>That is directly pulled from the ISRP room pages. And let’s go and detail that some. The first rule, goes for fights and for actual talking RP. Be sensible, TAKE HITS. People are going to throw crap at you, and do things to you. And before you decide to make it fail, chew on this. Even the gods get wounded, over-deities take hits. Thus it is impossible for a lesser being to be untouchable when the supreme beings of the multiverse can be harmed! Gods do bleed, gods do die. Immortality only means you do not die by old age, you can bleed to death and a sword through your lungs WILL kill you.</p><p></p><p><strong> On Gods, and the ISRP areas </strong></p><p>Simply put, NO. Gods do not touch Juxta, they can’t, even their avatars find it hard, and those that succeed find themselves cut away from the powers their god imbued them with! They become nothing more than a mere mortal on Juxta. This also goes for Chosens, if Qulie Veladorn (Eislistraee’s choosen, and one of Mystra’s seven sisters {also choosens}) or Elminster, Sage of Shadowdale, one of Mystra’s many choosen where to enter Juxta, they lose the back of their god. Nothing more than any other mortal.</p><p></p><p>In Oerth, the same goes, the Gods, do not touch foot on the mortal realm, the difference is avatars may walk Oerth, without fear of lose of imbued abilities. But nonetheless, don’t, you will not bring a good light you yourself if you play an avatar.</p><p></p><p><strong>Magic </strong></p><p>Magic is another cringer in ISRP. In Oerth it functions normally, or rather, as normally as the gods allow. In Juxta it is unpredictable. </p><p></p><p>Mages will find, over-using their magic, can be fatal. Remember that the Balance in Juxta is sensitive, mucking with it can bring massive results. A smart mage learns to hold their magic unless needed. Even the bard will be careful with their bardic musics.</p><p></p><p>Clerics are hard pressed for spells, because their deity is not able to touch Juxta. Turning is weakened, everything divine from the paladin and cleric are injured by the lack of ability to contact their god. Remember this when you want to play a cleric or paladin in Juxta. Not paying attention to that little bit can get you in heaps of trouble with older players. I’ve already gone over my allotted one page here, so, I will save my next bit, which we didn’t get to touch in the seminar for a later post. I hope you all find these helpful, and Trelly, as always, love you, and get that once a month, if not twice a month seminar thing! It makes this easier!</p><p>[/QUOTE]</p>
[QUOTE="Shenlong_Gundam, post: 2560416"] [b]Last time, Dessies, this time etiquette and Freedom[/b] Now then, let’s hit the etiquette parts of this. I’ll start simply by and expand on Trel’s entrance stuff. Like she said, WizO_Trelian enters, does NOT mean that Trel has entered the room. It means that her player is there. Don’t respond to that, seriously, do not. It is bad etiquette because the person isn’t there. And on the flipside, DON’T make that your entrance. This is a bit from one of my entrances to the site once. [QUOTE="Shenlong_”] <Imagine "Shenlong_ enters.”> Dontella smiles, reaching over and mussing with Abby’s hair. Shenlong_ steps in, shutting the door with his heel. [/QUOTE] There you go, that second post, is when Shen has actually come into the room. That was the tavern, by the way. After that the greetings where made. And I have to urge people to actually enter the room by something simple as well, even ‘slips in’ is better than nothing at all. I’m going to skip her bit on talking to others; it is so well in depth, which nothing can be expanded on! I’m going to skip straight to Freedom of Destiny. This is a big cringer in the ISRP areas. There are no DMs or GMs, you choose what happens to your character. But even then, it is to a point, just be reasonable, use common sense. That is directly pulled from the ISRP room pages. And let’s go and detail that some. The first rule, goes for fights and for actual talking RP. Be sensible, TAKE HITS. People are going to throw crap at you, and do things to you. And before you decide to make it fail, chew on this. Even the gods get wounded, over-deities take hits. Thus it is impossible for a lesser being to be untouchable when the supreme beings of the multiverse can be harmed! Gods do bleed, gods do die. Immortality only means you do not die by old age, you can bleed to death and a sword through your lungs WILL kill you. [B] On Gods, and the ISRP areas [/B] Simply put, NO. Gods do not touch Juxta, they can’t, even their avatars find it hard, and those that succeed find themselves cut away from the powers their god imbued them with! They become nothing more than a mere mortal on Juxta. This also goes for Chosens, if Qulie Veladorn (Eislistraee’s choosen, and one of Mystra’s seven sisters {also choosens}) or Elminster, Sage of Shadowdale, one of Mystra’s many choosen where to enter Juxta, they lose the back of their god. Nothing more than any other mortal. In Oerth, the same goes, the Gods, do not touch foot on the mortal realm, the difference is avatars may walk Oerth, without fear of lose of imbued abilities. But nonetheless, don’t, you will not bring a good light you yourself if you play an avatar. [B]Magic [/B] Magic is another cringer in ISRP. In Oerth it functions normally, or rather, as normally as the gods allow. In Juxta it is unpredictable. Mages will find, over-using their magic, can be fatal. Remember that the Balance in Juxta is sensitive, mucking with it can bring massive results. A smart mage learns to hold their magic unless needed. Even the bard will be careful with their bardic musics. Clerics are hard pressed for spells, because their deity is not able to touch Juxta. Turning is weakened, everything divine from the paladin and cleric are injured by the lack of ability to contact their god. Remember this when you want to play a cleric or paladin in Juxta. Not paying attention to that little bit can get you in heaps of trouble with older players. I’ve already gone over my allotted one page here, so, I will save my next bit, which we didn’t get to touch in the seminar for a later post. I hope you all find these helpful, and Trelly, as always, love you, and get that once a month, if not twice a month seminar thing! It makes this easier! [/QUOTE]
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