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<blockquote data-quote="preacher of nothing" data-source="post: 2560435"><p>*ahem*</p><p></p><p>::stretches and yawns, then takes a drink of the pint of tea, placing the mug back down and lighting a cigarette::</p><p></p><p>Jardel, you make a valid point with this:</p><p></p><p></p><p></p><p>And in this mentality, i'll say: This is how i do things and it suits me and most people i rp with just fine.</p><p>And now to continue from where i left off....</p><p></p><p>12. When you create your character, IF you use a cs, which i suggest everyone does, since it IS indeed a FREEFORM chatroom, you should at least have some idea of what its powers are. None of this:</p><p></p><p>assassin tells you ((Ok...so he watched you for much more than 3 rounds, then made a death attack....what's your fort. save?))</p><p>You tell assassin ((i have no idea...i mean..err....he's high level, so i think it's....err....high))</p><p></p><p>If you have a cs, you'll be able to answer directly.</p><p></p><p>13. This goes together with nr.12. The knowledge of rules is something optional. Most newbs won't know the rules of DnD, or will use them to min/max their characters. Don't be scared of this, or ****** because of it...it's only natural. If you DO know the rules, when you create your character, make sure the first thing you think about is the feel of the character, not the hitpoints he gains or the damage he can deal. If i'm gonna create a char for example that is based on arcane power, i'll make him a shadow adept, because i like Shar's mentality, and he would as well. I won't make him a wiz 3/cleric 3/mystic theurge 10. But this, once more, is up to you.</p><p></p><p>14. If you don't have a cs and you don't know the rules, stay away from fights. This may sound stupid now.....but fight with someone that does know the rules and all hell breaks loose. It's not your fault and it's not their fault. Freeforming has its benefits and it's all good.....but i won't fight a character COMPLETELY freeform...It can lead to many misunderstandings. Such as a lvl. 17 wizard being defeated by a lvl 7 fighter. The lvl7 fighter might be very good at describing what he does. He can know his weapon (like shen said) as well as he wants....when the wizard casts a powerful spell he's toast. And if the lvl 7 figther doesn't know the rules and is fully freeforming, he might not accept it...</p><p></p><p>15. Don't fight by using only your cs and no imagination either. That's incredibly boring....to both combatants, and those that watch. Don't keep Pm-ing the other one after each attack ((ok, this attack has a +x attack and will deal +x damage)). First of all, this annoys the one you're fighting and in the end it will annoy you as well. Before the fight, just pm each other the basic stats so you can get an idea of how succesfull your attacks or spells are gonna be....DON'T NERF!!!!!!! If someone pm's you that they have an item or a special ability denying something, don't make your character automatically know this....</p><p>When your wizard character will be fighting the rakshasa that is in human form, he won't know that it's a rakshasa and thusly cast only 9th level spells at him...</p><p></p><p>16. Playing good characters isn't a snap, but it's much easier than playing evil characters. Keep some things in mind. When you create your character think about a few things. Such as....</p><p></p><p>- Obviously evil characters will be dealt with shortly. (IE, chaotic evil). The CRT is as was stated in an inhabited city....no one's gonna let the blackguard out of sight until he's either dead or out of their hair. Be sure to not expect much luvin when you're playing a chaotic evil character. Also, be prepared for many fights...</p><p></p><p>- Playing a sneaky thief like assassin character is easier. These usually have the means to disguise their trade. IF YOU'RE PLAYING ONE OF THESE, FOR CRYING OUT LOUD, DON'T TELL PEOPLE WHAT YOUR JOB IS....</p><p>While mercenaries may or may not be accepted in some parts of the many realms, a person that says "I kill people for money" sure as hell won't unless the setting itself is evil.</p><p></p><p>- linked to what i said before, if the setting you're roleplaying in IS evil, (IE, the crt is filled with drow............again........) don't expect to have people be too surprised by what you say. They've probably already done it all or seen it all.</p><p></p><p>- Lawful Evil characters.....now THIS is something i haven't seen in a long time. I mean, sure, there may be characters in ISRP with LE written on their char sheets, but they sure as hell don't roleplay it properly. I myself have trouble with this alignment. If you're a newb reading this, think Hannibal Lecter. Being Lawful Evil has many opportunities for chars. A well played Lawful Evil character will think of a plan, will think of all variables involved in it and will remove anything that may hinder the developing of it. </p><p>Lawful Evil characters will manipulate others, will do just about anything to further their own success....they have a respect for the letter of the law, but will instead of breaking the law, go around it.</p><p>if you make a pact with a lawful evil character (the player won't tell you the alignment, but you may be able to figure it out), you can be sure they'll grant you your promised reward....but at a price. </p><p></p><p>Lawfulevilwizard says "I'll give you eternal life if you manage to bring me that artifact."</p><p>somethief says "How do i know i can trust you?"</p><p>Lawfulevilwizard grins, then continues "You don't....but in your line of work profit is the only thing you should be interested in....and if you fulfill your end of the deal, then so shall i."</p><p>somethief buys the story....he returns some time later with the said artifact "Here you go wizard"</p><p>Lawfulevilwizard 's eyes widen and a grin appears on his face much like that of a child in a candy store</p><p>somethief says "Alright....and now for my payment....i'll have you know there's a posse after me....now fulfill your part of the deal"</p><p>Lawfulevilwizard smiles and nods, then begins to mutter dark words of power as the air ripples with energy (to make this short, he casts Magic Jar on the thief)</p><p>Lawfulevilwizard says: "You see....now you are indeed immortal....i did what i was supposed to do just as you did....i didn't actually expect you to bring me the artifact. But now that you've managed, it only goes to prove you're able enough to steal it from me....hence....i have your soul now, the artifact, and you have your immortality..."</p><p></p><p>17. As it has become painfully obvious, in fantasy and such writings, good always prevails. IRL, good does not prevail all the time. Rather, when it does not it is due to the machinations of Lawful Evil characters that are not found out by the public. (yes, i am aware i just attributed a DnD alignment to real persons....). When you roleplay, especially an evil character, try to remember that. It's through the use of machinations that power is achieved quickest and at the least cost. Not that you give a damn if you're a Balor....but anyway...</p><p></p><p>Now back to a few more technical things...:</p><p></p><p></p><p></p><p>18. I beg to differ with this idea. Your description can be done as long as you want it to be. As long as it doesn't involve ANY kind of background info on your char, nor ANYTHING that speaks about his personality. Sure...you can say that he's the guy in the corner of the room in the robe always moving the prayer beads in his hands and watching. But don't go saying that he likes to sit back and watch, keeping to himself. Let others figure it out through rp... Long descriptions can be a lot of fun. They can indeed be boring, but if done properly, they're ok. </p><p></p><p>19. Also, remember this when you're making your description: Type it down in a word file first, then check your spelling....i don't know about others, but if i look at a description and find a lot of spelling mistakes, i'll most likely think twice before interacting with the said character. Yes, this may be a stupid point, but as stupid as it may be, i'll tell you that there are more that think in the same manner that i do. Try to keep the description nice and clean.</p><p></p><p>20. When it comes to descriptions, try to avoid saying "He also has ten daggers underneath his jacket". How am i supposed to know that? I'm not superman and i don't have x-ray vision. And if you play an assassin or a sneaky character, AVOID any such content. </p><p></p><p>21. Try to avoid saying "There is something about him/her that seems out of place". This is a big nono, since anyone with true seeing or detect alignment will be coming down your head any second...This is a piece of info i stated for the newbs.</p><p>For the oldies, writing this can be a GREAT rp-ing method. just imagine the kind of fun you can have when you describe your "apparently" kind old man, and say "There is something about him". Like i said, people will be coming down on you with detect alignment and such. If they're oldies as well, they'll most likely have their characters talk to you so that they can find out what sort of person your char is. </p><p></p><p>astraldeva says "So....you say you're a simple traveler right? hmmm...there's something strange about your behaviour"</p><p>oldguy says "I'm sorry....i don't...know what you mean....perhaps it is simply my mourning for my departed wife..."</p><p></p><p>Just imagine what the other character is thinking....is he good? is he bad? if he's good and i attack or don't believe him then i'm an idiot....but what if he's bad and i don't attack him.....</p><p></p><p>22. Back to presuming: When it comes to not only descriptions, but also rp-ing, NEVER PRESUME. For all we know, Bhryn can be an infernal that somehow got out of the Nine Hells with the support of an archdevil and is roaming the Prime finding those that are powerful enough to stand in her way of tearing the World to nothingness. And all this time, while making friends and gathering info, she's slowly coming closer and closer to her goal....Celestia and its destruction....</p><p>IT MIGHT HAPPEN!!!!!!!!!! :mymy: </p><p></p><p>well.....that was a lot....damn.....your eyes are gonna hurt after reading all of this crap....must be this tea....give me some input if you want, don't if you don't want to.</p></blockquote><p></p>
[QUOTE="preacher of nothing, post: 2560435"] *ahem* ::stretches and yawns, then takes a drink of the pint of tea, placing the mug back down and lighting a cigarette:: Jardel, you make a valid point with this: And in this mentality, i'll say: This is how i do things and it suits me and most people i rp with just fine. And now to continue from where i left off.... 12. When you create your character, IF you use a cs, which i suggest everyone does, since it IS indeed a FREEFORM chatroom, you should at least have some idea of what its powers are. None of this: assassin tells you ((Ok...so he watched you for much more than 3 rounds, then made a death attack....what's your fort. save?)) You tell assassin ((i have no idea...i mean..err....he's high level, so i think it's....err....high)) If you have a cs, you'll be able to answer directly. 13. This goes together with nr.12. The knowledge of rules is something optional. Most newbs won't know the rules of DnD, or will use them to min/max their characters. Don't be scared of this, or ****** because of it...it's only natural. If you DO know the rules, when you create your character, make sure the first thing you think about is the feel of the character, not the hitpoints he gains or the damage he can deal. If i'm gonna create a char for example that is based on arcane power, i'll make him a shadow adept, because i like Shar's mentality, and he would as well. I won't make him a wiz 3/cleric 3/mystic theurge 10. But this, once more, is up to you. 14. If you don't have a cs and you don't know the rules, stay away from fights. This may sound stupid now.....but fight with someone that does know the rules and all hell breaks loose. It's not your fault and it's not their fault. Freeforming has its benefits and it's all good.....but i won't fight a character COMPLETELY freeform...It can lead to many misunderstandings. Such as a lvl. 17 wizard being defeated by a lvl 7 fighter. The lvl7 fighter might be very good at describing what he does. He can know his weapon (like shen said) as well as he wants....when the wizard casts a powerful spell he's toast. And if the lvl 7 figther doesn't know the rules and is fully freeforming, he might not accept it... 15. Don't fight by using only your cs and no imagination either. That's incredibly boring....to both combatants, and those that watch. Don't keep Pm-ing the other one after each attack ((ok, this attack has a +x attack and will deal +x damage)). First of all, this annoys the one you're fighting and in the end it will annoy you as well. Before the fight, just pm each other the basic stats so you can get an idea of how succesfull your attacks or spells are gonna be....DON'T NERF!!!!!!! If someone pm's you that they have an item or a special ability denying something, don't make your character automatically know this.... When your wizard character will be fighting the rakshasa that is in human form, he won't know that it's a rakshasa and thusly cast only 9th level spells at him... 16. Playing good characters isn't a snap, but it's much easier than playing evil characters. Keep some things in mind. When you create your character think about a few things. Such as.... - Obviously evil characters will be dealt with shortly. (IE, chaotic evil). The CRT is as was stated in an inhabited city....no one's gonna let the blackguard out of sight until he's either dead or out of their hair. Be sure to not expect much luvin when you're playing a chaotic evil character. Also, be prepared for many fights... - Playing a sneaky thief like assassin character is easier. These usually have the means to disguise their trade. IF YOU'RE PLAYING ONE OF THESE, FOR CRYING OUT LOUD, DON'T TELL PEOPLE WHAT YOUR JOB IS.... While mercenaries may or may not be accepted in some parts of the many realms, a person that says "I kill people for money" sure as hell won't unless the setting itself is evil. - linked to what i said before, if the setting you're roleplaying in IS evil, (IE, the crt is filled with drow............again........) don't expect to have people be too surprised by what you say. They've probably already done it all or seen it all. - Lawful Evil characters.....now THIS is something i haven't seen in a long time. I mean, sure, there may be characters in ISRP with LE written on their char sheets, but they sure as hell don't roleplay it properly. I myself have trouble with this alignment. If you're a newb reading this, think Hannibal Lecter. Being Lawful Evil has many opportunities for chars. A well played Lawful Evil character will think of a plan, will think of all variables involved in it and will remove anything that may hinder the developing of it. Lawful Evil characters will manipulate others, will do just about anything to further their own success....they have a respect for the letter of the law, but will instead of breaking the law, go around it. if you make a pact with a lawful evil character (the player won't tell you the alignment, but you may be able to figure it out), you can be sure they'll grant you your promised reward....but at a price. Lawfulevilwizard says "I'll give you eternal life if you manage to bring me that artifact." somethief says "How do i know i can trust you?" Lawfulevilwizard grins, then continues "You don't....but in your line of work profit is the only thing you should be interested in....and if you fulfill your end of the deal, then so shall i." somethief buys the story....he returns some time later with the said artifact "Here you go wizard" Lawfulevilwizard 's eyes widen and a grin appears on his face much like that of a child in a candy store somethief says "Alright....and now for my payment....i'll have you know there's a posse after me....now fulfill your part of the deal" Lawfulevilwizard smiles and nods, then begins to mutter dark words of power as the air ripples with energy (to make this short, he casts Magic Jar on the thief) Lawfulevilwizard says: "You see....now you are indeed immortal....i did what i was supposed to do just as you did....i didn't actually expect you to bring me the artifact. But now that you've managed, it only goes to prove you're able enough to steal it from me....hence....i have your soul now, the artifact, and you have your immortality..." 17. As it has become painfully obvious, in fantasy and such writings, good always prevails. IRL, good does not prevail all the time. Rather, when it does not it is due to the machinations of Lawful Evil characters that are not found out by the public. (yes, i am aware i just attributed a DnD alignment to real persons....). When you roleplay, especially an evil character, try to remember that. It's through the use of machinations that power is achieved quickest and at the least cost. Not that you give a damn if you're a Balor....but anyway... Now back to a few more technical things...: 18. I beg to differ with this idea. Your description can be done as long as you want it to be. As long as it doesn't involve ANY kind of background info on your char, nor ANYTHING that speaks about his personality. Sure...you can say that he's the guy in the corner of the room in the robe always moving the prayer beads in his hands and watching. But don't go saying that he likes to sit back and watch, keeping to himself. Let others figure it out through rp... Long descriptions can be a lot of fun. They can indeed be boring, but if done properly, they're ok. 19. Also, remember this when you're making your description: Type it down in a word file first, then check your spelling....i don't know about others, but if i look at a description and find a lot of spelling mistakes, i'll most likely think twice before interacting with the said character. Yes, this may be a stupid point, but as stupid as it may be, i'll tell you that there are more that think in the same manner that i do. Try to keep the description nice and clean. 20. When it comes to descriptions, try to avoid saying "He also has ten daggers underneath his jacket". How am i supposed to know that? I'm not superman and i don't have x-ray vision. And if you play an assassin or a sneaky character, AVOID any such content. 21. Try to avoid saying "There is something about him/her that seems out of place". This is a big nono, since anyone with true seeing or detect alignment will be coming down your head any second...This is a piece of info i stated for the newbs. For the oldies, writing this can be a GREAT rp-ing method. just imagine the kind of fun you can have when you describe your "apparently" kind old man, and say "There is something about him". Like i said, people will be coming down on you with detect alignment and such. If they're oldies as well, they'll most likely have their characters talk to you so that they can find out what sort of person your char is. astraldeva says "So....you say you're a simple traveler right? hmmm...there's something strange about your behaviour" oldguy says "I'm sorry....i don't...know what you mean....perhaps it is simply my mourning for my departed wife..." Just imagine what the other character is thinking....is he good? is he bad? if he's good and i attack or don't believe him then i'm an idiot....but what if he's bad and i don't attack him..... 22. Back to presuming: When it comes to not only descriptions, but also rp-ing, NEVER PRESUME. For all we know, Bhryn can be an infernal that somehow got out of the Nine Hells with the support of an archdevil and is roaming the Prime finding those that are powerful enough to stand in her way of tearing the World to nothingness. And all this time, while making friends and gathering info, she's slowly coming closer and closer to her goal....Celestia and its destruction.... IT MIGHT HAPPEN!!!!!!!!!! :mymy: well.....that was a lot....damn.....your eyes are gonna hurt after reading all of this crap....must be this tea....give me some input if you want, don't if you don't want to. [/QUOTE]
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