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<blockquote data-quote="WizO_Trelian" data-source="post: 2560444" data-attributes="member: 36592"><p><span style="font-size: 15px"><strong>ISRP Room Settings</strong></span></p><p></p><p>You may want to bookmark the FAQ page at <a href="http://www.wizards.com/default.asp?x=community/faq" target="_blank">http://www.wizards.com/default.asp?x=community/faq</a>. This has links to the Code of Conduct, the iChat commands, the ISRP settings background pages, and other useful stuff.</p><p></p><p>The ISRP settings pages are a little out of date but the majority still applies. This is where to find out the effects of Juxta on various beings and the price list of the CRT's fare. The ISRP main page has a lot of great links for how-to information in more detail than this seminar.</p><p></p><p>A quick intro to the rooms. The <strong>Emporium of Juxta</strong> is a walled market open to the sky, with various merchant stalls, a garden, a central gargoyle fountain, and a food area. The Emporium has portals to anywhere in the multiverse.</p><p></p><p>Characters brought into the Emporium can be from any setting, but once within the room things should stay in a fantasy setting, not modern or sci-fi. For that, there will be a room called TMP, set in New York City, circa 2030 CE, which is opening soon.</p><p></p><p>The rooms off the Emporium are the <strong>Guildhall</strong> and the <strong>Arena.</strong> The Guildhall building is on its North side and only open certain hours. The Arena is through a gate to a different plane and is open for combat all the time.</p><p></p><p><strong>The CRT is the CrossRoads Tavern,</strong> located on the riverfront docks of Ford Keep in the Greyhawk D&D setting. It also has portals, with the keys hidden in the carvings on the walls. There's a large hearth in the center and various tables, booths, and the bar to sit at. There are no rafters to sit on.</p><p></p><p>The rooms of the CRT are the <strong>Garden</strong>, the <strong>Clearing</strong>, and the <strong>Banquet Hall</strong>. The Garden is only open certain hours. The west door of the tavern leads to the Clearing that's north of town for combat. The Banquet Hall on the upper floor of the tavern is only open for special occasions.</p><p></p><p>The screennames that start with "wizo_" are the <strong>WizOs</strong>, the staff that moderates the site. We're here to answer questions, help newcomers and oldtimers, and deal with any problems that might arise.</p><p></p><p>WizOs moderating in the Emporium are pretending to be marshals of Juxta, law officers. WizOs in the CRT are often tavern staff but could be there under any excuse.</p></blockquote><p></p>
[QUOTE="WizO_Trelian, post: 2560444, member: 36592"] [SIZE=4][B]ISRP Room Settings[/B][/SIZE] You may want to bookmark the FAQ page at [url]http://www.wizards.com/default.asp?x=community/faq[/url]. This has links to the Code of Conduct, the iChat commands, the ISRP settings background pages, and other useful stuff. The ISRP settings pages are a little out of date but the majority still applies. This is where to find out the effects of Juxta on various beings and the price list of the CRT's fare. The ISRP main page has a lot of great links for how-to information in more detail than this seminar. A quick intro to the rooms. The [B]Emporium of Juxta[/B] is a walled market open to the sky, with various merchant stalls, a garden, a central gargoyle fountain, and a food area. The Emporium has portals to anywhere in the multiverse. Characters brought into the Emporium can be from any setting, but once within the room things should stay in a fantasy setting, not modern or sci-fi. For that, there will be a room called TMP, set in New York City, circa 2030 CE, which is opening soon. The rooms off the Emporium are the [B]Guildhall[/B] and the [B]Arena.[/B] The Guildhall building is on its North side and only open certain hours. The Arena is through a gate to a different plane and is open for combat all the time. [B]The CRT is the CrossRoads Tavern,[/B] located on the riverfront docks of Ford Keep in the Greyhawk D&D setting. It also has portals, with the keys hidden in the carvings on the walls. There's a large hearth in the center and various tables, booths, and the bar to sit at. There are no rafters to sit on. The rooms of the CRT are the [B]Garden[/B], the [B]Clearing[/B], and the [B]Banquet Hall[/B]. The Garden is only open certain hours. The west door of the tavern leads to the Clearing that's north of town for combat. The Banquet Hall on the upper floor of the tavern is only open for special occasions. The screennames that start with "wizo_" are the [B]WizOs[/B], the staff that moderates the site. We're here to answer questions, help newcomers and oldtimers, and deal with any problems that might arise. WizOs moderating in the Emporium are pretending to be marshals of Juxta, law officers. WizOs in the CRT are often tavern staff but could be there under any excuse. [/QUOTE]
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