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<blockquote data-quote="WizO_Trelian" data-source="post: 2560447" data-attributes="member: 36592"><p><span style="font-size: 15px"><strong>Some Conventions of Play </strong> </span> </p><p></p><p><strong>Entering a room:</strong> when someone moves to a room, everyone sees “Name enters.” This is the player entering, not the character. Wait till the person posts something because they might change their mind or just be there to lurk.</p><p></p><p>Similarly, if you enter a room and want to indicate your char is available for play, post something even as simple as “comes in.”</p><p></p><p><strong>Nametags.</strong> Characters don't wear them. You as player see the name but your character shouldn't know it until introduced or maybe overheard. You can refer to them by name for actions but not for speech. Posting “goes over to Trelian” is fine, but “Hi, Trelian!” isn't.</p><p></p><p>If you want to talk to someone whose name you don't know, use direction either in the speech itself (wizo_arcia says “Trelian>How are you?”) or in the action (wizo_arcia looks at Trelian, “How are you?”). </p><p></p><p>This is great to use in a crowded room no matter what, because it keeps clear who is talking with whom. To avoid an additional confusion, don't use “you” as direction. “Smiles at you” isn't clear to the rest of the people reading it.</p><p></p><p><strong>Declare intentions, not actions.</strong> ISRP stands for “Interactive Storytelling Role Playing”. In ISRP there's no GM or dice rolls to tell you what happens. In a way everyone acts as GMs for their own characters. This doesn't mean "no rules", it means rules such as "respect the other players."</p><p></p><p>You'll also hear people talk about “freedom of destiny” or “no auto-hits”. Post what you want to do and not what happens. “Throws a punch at XYZ” is fine, “punches XYZ in the nose” isn't, and “punches a hole right through XYZ's middle, killing him instantly” is right out.</p><p></p><p>Don't forget to post the results of other people's actions on your character. XYZ's player could post that his char "gets hit in the nose" or "dodges in time" or, yes, "has the punch go right through his middle, killing him instantly."</p><p></p><p><strong>The rooms are for IC (in-character) play.</strong> Keep open OOC (out-of-character) posts to an absolute minimum of disruption. If you leave the room type “afk” if you must, instead of “AFK ((Away From Keyboard))” or “((back in a few minutes, I've got a phone call))”.</p><p></p><p>If you think you need to send more information to the people you’re playing with, send it privately. Remember you can send PMs to more than one person at the same time. When you come back, posting an action such as “takes another sip” is preferable to “back” and has the same effect.</p><p></p><p>Also, don't make in-character comments about out-of-character things. This is especially tempting (and wrong) to do about other people's playing styles. “Sneers at the fancy dressed elf” is fine, “sneers at the elf with the five page description” isn't.</p><p></p><p><strong>Keep players separate from characters.</strong> If your character is the sort who sneers a lot, make sure people know it's a character trait and not your own opinion. If there seems any doubt, send a PM.</p><p></p><p>PMs are your friend! If you're looking to join a group already talking or engaged in a storyline, if you have an idea but need someone else to play along, if you want to steal something or attack someone “randomly”, send a PM to the players.</p><p></p><p>It’s also all too easy to start getting mad at the other person's -player- when it's the char that's annoying your char. If you don't like the way the play is going, PM them to stop. They might be surprised and have felt you were enjoying it too.</p></blockquote><p></p>
[QUOTE="WizO_Trelian, post: 2560447, member: 36592"] [SIZE=4][B]Some Conventions of Play [/B] [/SIZE] [B]Entering a room:[/B] when someone moves to a room, everyone sees “Name enters.” This is the player entering, not the character. Wait till the person posts something because they might change their mind or just be there to lurk. Similarly, if you enter a room and want to indicate your char is available for play, post something even as simple as “comes in.” [B]Nametags.[/B] Characters don't wear them. You as player see the name but your character shouldn't know it until introduced or maybe overheard. You can refer to them by name for actions but not for speech. Posting “goes over to Trelian” is fine, but “Hi, Trelian!” isn't. If you want to talk to someone whose name you don't know, use direction either in the speech itself (wizo_arcia says “Trelian>How are you?”) or in the action (wizo_arcia looks at Trelian, “How are you?”). This is great to use in a crowded room no matter what, because it keeps clear who is talking with whom. To avoid an additional confusion, don't use “you” as direction. “Smiles at you” isn't clear to the rest of the people reading it. [B]Declare intentions, not actions.[/B] ISRP stands for “Interactive Storytelling Role Playing”. In ISRP there's no GM or dice rolls to tell you what happens. In a way everyone acts as GMs for their own characters. This doesn't mean "no rules", it means rules such as "respect the other players." You'll also hear people talk about “freedom of destiny” or “no auto-hits”. Post what you want to do and not what happens. “Throws a punch at XYZ” is fine, “punches XYZ in the nose” isn't, and “punches a hole right through XYZ's middle, killing him instantly” is right out. Don't forget to post the results of other people's actions on your character. XYZ's player could post that his char "gets hit in the nose" or "dodges in time" or, yes, "has the punch go right through his middle, killing him instantly." [B]The rooms are for IC (in-character) play.[/B] Keep open OOC (out-of-character) posts to an absolute minimum of disruption. If you leave the room type “afk” if you must, instead of “AFK ((Away From Keyboard))” or “((back in a few minutes, I've got a phone call))”. If you think you need to send more information to the people you’re playing with, send it privately. Remember you can send PMs to more than one person at the same time. When you come back, posting an action such as “takes another sip” is preferable to “back” and has the same effect. Also, don't make in-character comments about out-of-character things. This is especially tempting (and wrong) to do about other people's playing styles. “Sneers at the fancy dressed elf” is fine, “sneers at the elf with the five page description” isn't. [B]Keep players separate from characters.[/B] If your character is the sort who sneers a lot, make sure people know it's a character trait and not your own opinion. If there seems any doubt, send a PM. PMs are your friend! If you're looking to join a group already talking or engaged in a storyline, if you have an idea but need someone else to play along, if you want to steal something or attack someone “randomly”, send a PM to the players. It’s also all too easy to start getting mad at the other person's -player- when it's the char that's annoying your char. If you don't like the way the play is going, PM them to stop. They might be surprised and have felt you were enjoying it too. [/QUOTE]
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