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<blockquote data-quote="WizO_Trelian" data-source="post: 2560448" data-attributes="member: 36592"><p><span style="font-size: 15px"><strong>Getting Involved</strong></span></p><p></p><p>There are several ways of getting involved in play. I'll discuss some hooks that seem to work and others that don't.</p><p></p><p><strong>What works?</strong> Showing interest in the area and/or in others, talking to someone who's not busy, generally being friendly, doing something that someone else might ask questions about,</p><p></p><p>Examples: Start commenting aloud on the artistic merits of the gargoyle fountain, ask where someone got their armor, offer to buy someone a drink if they'll tell you about the local customs, start playing a dice game, try to compose insults out loud as if thinking of a fight to come.</p><p></p><p>Mostly, talk and look interested and interesting. People are here to have fun. Be fun to be with. This doesn't mean your character has to be “nice”, but it does need to have some way of interacting with others outside of combat.</p><p></p><p>You can even just walk up and introduce yourself. But be prepared for some characters, because of the way they were designed, to act like you're rude if you just approach them for no apparent reason or excuse. It helps if you PM the player first and ask what the reaction might be.</p><p></p><p><strong>What doesn't work? </strong> Asking for sympathy, begging for attention, monopolizing play, interrupting conversations (unless done well and being willing to back out if it's not taken well), designing a great combat char that has no other purpose.</p><p></p><p>Examples of what doesn't work: Staggering into the tavern with gaping wounds, challenging all comers to combat, sitting at a table by yourself and not posting anything or posting “looks for someone to talk to”, or one of the worst: “looks bored.”</p><p></p><p>Any of these might work at any given time, but they're not something to rely on. People don't want to be made to feel they're here to entertain you or to keep your char alive. In fact, some characters might help it to a quicker end to remove the annoyance.</p><p></p><p><strong>Talk to other players. </strong> Some people, it's true, are here to play only with their friends and you won't convince them otherwise. But most are willing to talk and interact with newcomers if they think the player will act fairly.</p><p></p><p>Some long time players will even PM you offering to help. Be nice, even if it’s not done tactfully. If you want the help, take it and thank them. If you don’t want it, tell them you don’t wish any help right now, or that someone else is helping.</p><p></p><p><strong>Think about what you're doing.</strong> Your character is walking into an adventurer's tavern or a busy marketplace. How would they normally act? What's reasonable and realistic?</p><p></p><p>What it comes down to is that ISRP is a social activity as much or more than a gaming activity. Play well with others and others will play well with you.</p><p></p><p>======================================================</p><p>The End, with many thanks to Dontella and Shenlong for play-testing this. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p>Additional comments, ideas, corrections, etc. are welcome but remember this isn’t an all-day seminar. Some topics do have to be skipped or shortened.</p></blockquote><p></p>
[QUOTE="WizO_Trelian, post: 2560448, member: 36592"] [SIZE=4][B]Getting Involved[/B][/SIZE] There are several ways of getting involved in play. I'll discuss some hooks that seem to work and others that don't. [B]What works?[/B] Showing interest in the area and/or in others, talking to someone who's not busy, generally being friendly, doing something that someone else might ask questions about, Examples: Start commenting aloud on the artistic merits of the gargoyle fountain, ask where someone got their armor, offer to buy someone a drink if they'll tell you about the local customs, start playing a dice game, try to compose insults out loud as if thinking of a fight to come. Mostly, talk and look interested and interesting. People are here to have fun. Be fun to be with. This doesn't mean your character has to be “nice”, but it does need to have some way of interacting with others outside of combat. You can even just walk up and introduce yourself. But be prepared for some characters, because of the way they were designed, to act like you're rude if you just approach them for no apparent reason or excuse. It helps if you PM the player first and ask what the reaction might be. [B]What doesn't work? [/B] Asking for sympathy, begging for attention, monopolizing play, interrupting conversations (unless done well and being willing to back out if it's not taken well), designing a great combat char that has no other purpose. Examples of what doesn't work: Staggering into the tavern with gaping wounds, challenging all comers to combat, sitting at a table by yourself and not posting anything or posting “looks for someone to talk to”, or one of the worst: “looks bored.” Any of these might work at any given time, but they're not something to rely on. People don't want to be made to feel they're here to entertain you or to keep your char alive. In fact, some characters might help it to a quicker end to remove the annoyance. [B]Talk to other players. [/B] Some people, it's true, are here to play only with their friends and you won't convince them otherwise. But most are willing to talk and interact with newcomers if they think the player will act fairly. Some long time players will even PM you offering to help. Be nice, even if it’s not done tactfully. If you want the help, take it and thank them. If you don’t want it, tell them you don’t wish any help right now, or that someone else is helping. [B]Think about what you're doing.[/B] Your character is walking into an adventurer's tavern or a busy marketplace. How would they normally act? What's reasonable and realistic? What it comes down to is that ISRP is a social activity as much or more than a gaming activity. Play well with others and others will play well with you. ====================================================== The End, with many thanks to Dontella and Shenlong for play-testing this. :D Additional comments, ideas, corrections, etc. are welcome but remember this isn’t an all-day seminar. Some topics do have to be skipped or shortened. [/QUOTE]
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