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<blockquote data-quote="WizO_Trelian" data-source="post: 2560449" data-attributes="member: 36592"><p>I suppose I should weigh in here, if only to let you know that I'm still paying attention to the thread. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>Firstly, I'm not going to have any posts deleted unless specifically requested to do so. Which I haven't seen yet (let me know if I missed it). Sometimes things have to generate a strong reaction before people pull themselves back to say "I didn't mean that" or "I did mean it then but now I see where you're coming from" or even "I did mean it, and still mean it, but this here is a more reasonable explanation of why I mean it." Keep calmness in mind as an attainable goal even if not immediately evident. </p><p></p><p>Learning to play in ISRP is an on-going process complicated by the continued changes to ISRP itself. Prevalent styles of play change but also the underlying settings and rules and interpretations of rules change over time. Stay flexible. </p><p></p><p>Interacting with other characters is a free choice. You're not required to do so and others aren't required to interact with you. But it is part of <strong>Interactive</strong> Storytelling RolePlaying. If your char has no reasonable excuse for interacting with others, you're going to be very lonely. Or, unfortunately, disruptive in an attempt to force play. Be friendly as a player, even if you have an evil char.</p><p></p><p>The role-playing part of Interactive Storytelling <strong>RolePlaying</strong> can't be restricted to those that meet your own ideals. We have a minimum level of acceptable behavior, defined by the Code of Conduct. To grow from "acceptable" to "preferred" to "outstanding" can take some people a long time and sometimes they need to grow at their own pace. Or even choose to stay where they are. This was never set up to be an elite site. </p><p></p><p>Where most "fail" is the middle part of Interactive <strong>Storytelling</strong> RolePlaying. It becomes a place to meet your friends and chat (in-character please <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> ) instead of a place to grow your character into a more interesting person. There aren't clear levels here, but that doesn't mean you're in stasis. Even if your char never gets kidnapped or pregnant or gets vampired/un-vampired or any of the other standard storyboards, it can still be affected by what happens around it. Which means, pay attention to what happens and see where and how and when to get involved. </p><p></p><p>Feh, this is turning into another lecture. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p>Keep posting, I like seeing what others have to say.</p></blockquote><p></p>
[QUOTE="WizO_Trelian, post: 2560449, member: 36592"] I suppose I should weigh in here, if only to let you know that I'm still paying attention to the thread. :cool: Firstly, I'm not going to have any posts deleted unless specifically requested to do so. Which I haven't seen yet (let me know if I missed it). Sometimes things have to generate a strong reaction before people pull themselves back to say "I didn't mean that" or "I did mean it then but now I see where you're coming from" or even "I did mean it, and still mean it, but this here is a more reasonable explanation of why I mean it." Keep calmness in mind as an attainable goal even if not immediately evident. Learning to play in ISRP is an on-going process complicated by the continued changes to ISRP itself. Prevalent styles of play change but also the underlying settings and rules and interpretations of rules change over time. Stay flexible. Interacting with other characters is a free choice. You're not required to do so and others aren't required to interact with you. But it is part of [b]Interactive[/b] Storytelling RolePlaying. If your char has no reasonable excuse for interacting with others, you're going to be very lonely. Or, unfortunately, disruptive in an attempt to force play. Be friendly as a player, even if you have an evil char. The role-playing part of Interactive Storytelling [b]RolePlaying[/b] can't be restricted to those that meet your own ideals. We have a minimum level of acceptable behavior, defined by the Code of Conduct. To grow from "acceptable" to "preferred" to "outstanding" can take some people a long time and sometimes they need to grow at their own pace. Or even choose to stay where they are. This was never set up to be an elite site. Where most "fail" is the middle part of Interactive [b]Storytelling[/b] RolePlaying. It becomes a place to meet your friends and chat (in-character please :( ) instead of a place to grow your character into a more interesting person. There aren't clear levels here, but that doesn't mean you're in stasis. Even if your char never gets kidnapped or pregnant or gets vampired/un-vampired or any of the other standard storyboards, it can still be affected by what happens around it. Which means, pay attention to what happens and see where and how and when to get involved. Feh, this is turning into another lecture. :rolleyes: Keep posting, I like seeing what others have to say. [/QUOTE]
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