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D&D 5E It’s Official: I don’t like 5th Edition Wizards and ‘Specialists’

I hadn't even got this far but Thank You. That's a concern to the House Rule I would use.

So, how to attack the concentration problem in a balanced way?
It's going to be difficult to balance it. For example you can change minor illusion class feature and add something like:
- You can concentrate on one non combat illusion spell and another illusion spell.
- Non combat illusions have 2 effects (like twin metagamagic). This is far more powerful because you burn less spell slots.
- Some illusion spells don't require concentration.

If you don't like the spell selection another thing you can do is change the spells people would use. For example on other systems you could have the ball blast spell that could be a ball of fire, lighting, insects, flowers, etc, only a visual difference or you could change the template a bit and this is what D&D does, you have fire ball, cold cone, chain lighting, etc.
You can do the same thing with illusions, but change saves to Int and perhaps tweak the effects. Darkness, blindness, fire bolts, conjurations, raise undead... all those things could be illusions and at lvl 14 some illusions get real.
 

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Ha Ha! See, that was my favorite edition, in regards to Specialists (And Rogues, by the way!). I always felt such a sense of accomplishment just surviving to the next level: There was no expectation that you would get to 2nd (or even beyond). It felt fantastic and nothing was taken for granted.

You can get *some* of that feel back by messing with the death and healing rule:

1: Replace the death saving thrown with the "unconscious at 0, bleeding, die at -10" rule. Or even one more severe than that

2: Once you go down, if you are awakened you are in a weakened state until you rest

3: Reduce natural healing.

Tada, the game is deadly again.
 

You can get *some* of that feel back by messing with the death and healing rule:

1: Replace the death saving thrown with the "unconscious at 0, bleeding, die at -10" rule. Or even one more severe than that

2: Once you go down, if you are awakened you are in a weakened state until you rest

3: Reduce natural healing.

Tada, the game is deadly again.

We’ve houseruled the natural healing and the three death saves away about a month into playing 5e.
 





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