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dco
Guest
It's going to be difficult to balance it. For example you can change minor illusion class feature and add something like:I hadn't even got this far but Thank You. That's a concern to the House Rule I would use.
So, how to attack the concentration problem in a balanced way?
- You can concentrate on one non combat illusion spell and another illusion spell.
- Non combat illusions have 2 effects (like twin metagamagic). This is far more powerful because you burn less spell slots.
- Some illusion spells don't require concentration.
If you don't like the spell selection another thing you can do is change the spells people would use. For example on other systems you could have the ball blast spell that could be a ball of fire, lighting, insects, flowers, etc, only a visual difference or you could change the template a bit and this is what D&D does, you have fire ball, cold cone, chain lighting, etc.
You can do the same thing with illusions, but change saves to Int and perhaps tweak the effects. Darkness, blindness, fire bolts, conjurations, raise undead... all those things could be illusions and at lvl 14 some illusions get real.